What makes a good game review?
Ever since I came up with the concept for the web site, I’ve always had the intention of writing my own reviews of all (well… as many as I can) of the videogames out there. However, when you come right down to it, I’m no professional journalist and at this point in time, very few people would actually listen to what I would have to say over any number of more mainstream reviewers out there… that’s okay though, considering that with every game review those in the mainstream media lose credibility.

…After all, how many of us laughed our asses off when we saw Grand Theft Auto IV and Metal Gear Solid 4 score 10 out of 10s at various web sites? For a time it seemed like everything was going to be scored 10 out of 10 across the board. The worst part is that those games don’t even deserve a perfect score. I agree that both of those games are very good in their own ways, but there was still a lot wrong with them to be scaled in such a way. I feel as though every review score posted lowers the collective IQ of the reviewer and their audience.
A lot of game sites seem to take pride in the fact that they rank one game with a 9.4 and another game a 9.5. What is the difference between those two scores other than a 0.1 value? How are those scores related to each other? Does this mean that I should not buy the 9.4 scored game over the 9.5? In a lot of ways it’s become more of a match of “this game is better than this other one” rather than “this game has these key points you should be aware of”.
I also feel that some game sites have it all backwards. They give you a page full of text and then show you the key points and the score at the very end. I find a lot of people just want to get the gist of it at first and if they’re really interested, read further into the review for more details. Therefore the smart thing to do would be to put the final points and score at the very beginning.
I’m sure many of you can come up with many other ways to improve videogame reviews. I’d like to hear your thoughts. What makes a good game review? And furthermore, how would you like to see the reviews done for Twilight Lynk?
if its fun to play with friends, even if its a 1player, then it should score higher
I would say, however, that you might want to retain No Stars for "should never have been made" since there are low-grade games that might make for a fun rental, etc.
also: what about quick-reference bulleted lists for strong and weak points in a particular game?
Maybe not XD
I think being critical of or pointing out the little bad points even if you realy like a game could work
There could also be a quick PRO and CON list at the start so people can read that quickly instead of going through lots of descriptive text XDI don't usally look at reviews btw

Edit: Lol Spinkle, i saw your post after i posted this post XD
However, if you let everyone score a game, you have those passionate outliers that try to skew the score to fit their image of a games "deserved score". Human nature dictates that this situation is impossible to remedy as everyone likes to believe they are right. Anyway, back to reviews, which I tend to use as an extended preview of a game. I tend to favor game reviews that list the pros of cons of the games first and present the final verdict upfront. By doing so it allows me to glimpse to see if indeed I'm interested in the game and if I am then I can read "in-depth" part of the review.
I like the 5 star system versus the arbitrary numerical approach towards rating games. About the Moelman's suggestion about doing comparative game reviews, I'm not too fond of that. The thing that happens sometimes with those type of reviews is that they just feed this whole idiotic "console war" attitude. I do like when certain features or elements of a game are compared to an already existing game as it does help the reader visualize certain aspects of a game.
Something that I've always thought of is having a game reviewed by a panel of gamers with different tastes. The problem with this of course and the reason major reviewers don't usually do this type of thing is that it means a lot of people need to purchase/play the game and submit their review which takes time. The main idea though is that you'll have a lot of varying opinions from which to draw your own conclusion as a reader.
If it's a game I intend to play, I typically won't read reviews or commentary until I get around to it. If I don't care, or it's not a game that's on a platform I support, I'll likely read the review to see what I'm missing out on.

I remember reading through one of my old Playstation magazines and there was one short review of a diabolical game. The line that made me laugh was "and they run like they haven't pooed in a week" XD.

I likes it, have a first game to review in mind?


I hate reading like 8 pages of a review. (IGN tends to do this, gawd I hate that site)So yeah, keep the reviews short and funneh, Humor is always a plus.
The "Five Star System" is also perfect. A 5-star game would be a great experience for the reviewer, a 4 is also worth noting and remains a safe recommendation, a 3 means it's worth a shot if you're a fan of the genre and perhaps it's better suited as a rental or bargain bin purchase, a 2 could mean it's generally boring yet also not the worst experience the reviewer has had, and a 1 is amazingly bad for what it should've been.
Also, humor is certainly a good addition.
I think it will work!

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, I once entered a Compation for a DVD set, never got it other then a VERY lot of junk mail since 