Sega does what Nintendon’t

Back in the early 90s when the great Genesis/Mega Drive VS SNES war had erupted, Sega released a very interesting advertising campaign against Nintendo with the slogan GENESIS DOES WHAT NINTENDON’T… It’s been a long time since Sega was actually in the video game hardware business, but it seems that they haven’t lost their touch, even when it comes to sticking it to Nintendo on their own console.

Some interesting things have been going on in recent months on the Wii. While Nintendo hasn’t been doing very much of anything other than a Wii version of Animal Crossing, Sega has taken the opportunity to invest in a whole bunch of interesting games, three of which are focused very much on the more traditionalist core gamer. Sega is out to impress, Nintendo is worryingly quiet and Capcom… well, Capcom is confusing the hell out of me with whatever it is they think they’re doing on Wii.

Sega has been doing a lot on Wii lately but I’d like to focus specifically on the three games I mentioned earlier, House of the Dead Overkill, MadWorld and The Conduit.

House of the Dead Overkill is what you get when you take a well known arcade light gun shooter with its own established traditions and then suddenly turn it inside out with a completely new look and feel. The folks over at Headstrong Games deserve so much damn praise for the brilliance that oozes from this game. I could go on and on about why you should be playing this game, but all I really need to say is that this is one of three great examples of Sega does what Nintendon’t.

MadWorld is developed by Platinum Games which is made up of key members of Clover Studio, the folks who created Okami and Viewtiful Joe. This game is black and white and splattered in red blood, just the way we like it. HotD Overkill is one level of absurd, but MadWorld takes it up a notch in terms of gore and all out violence. Sega is publishing this game for Wii in the hopes that they can break the view that Wii is meant for family friendly games only. While it’s said to be a very short game, I personally can’t wait to get my hands on it because right now, Sega does what Nintendon’t.

The Conduit is a First Person Shooter for Wii and developed by High Voltage Software. This is exactly what a lot of Wii gamers have been craving for since they first realised the potential of the Wii Remote + Nunchuk. It took High Voltage quite awhile to actually find a publisher to back their game and from what I hear they went around to practically everyone before Sega finally stepped up to the plate. No one wanted to invest their money in a game aimed at a more traditionalist core audience on a platform that seemed to be focused more towards the family friendly gamer. It seems yet again that Sega does what Nintendon’t and practically everyone else don’t either.

Obviously, Sega has impressed the hell out of me lately, and this is despite their mediocre Sonic games, so even with that dragging them down, they’re really amazing me with what they’re willing to do. Not only that, but they have also greatly impressed me with Valkyria Chronicles on the PS3. Sega seems to have hit a very good balance on Wii. They have their family friendly titles such as Mario and Sonic at the Olympics, their quirky titles such as Let’s Tap and Samba de Amigo, and then the three core gamer titles listed above. I salute you Sega for all that you’ve done and hope that you continue to shine in the future. I hope to see you investing in more quality titles for Wii.

Oh, it’s not over yet…

Interestingly enough, while Sega has seemed to be doing everything right in terms of Wii games, Capcom, who happens to be one of my favourite developers, seems to be doing everything wrong at the moment. Capcom did start off pretty well on Wii with such games as Resident Evil 4 Wii Edition which may have been a port but proved that a game made with traditional controls could work using the Wii Remote + Nunchuk. The controls for the RE4Wii were so good that that alone made the Wii Edition the best version of RE4 you could own. Capcom also released Zack & Wiki: Quest for Barbaros’ Treasure, a brilliantly made cel-shaded point and click adventure with a tonne of charm and a perfect fit for Wii.

Capcom also released Resident Evil: The Umbrella Chronicles, and was a nice crash course into the Resident Evil series for those who never got the chance to play the original games. While it is enjoyable on a novelty level, it isn’t exactly what Wii gamers wanted out of the Resident Evil franchise. So, the people banded together and yelled at the top of their lungs in Capcom’s general direction that they wanted a game that included the Resident Evil 4 Wii Edition gameplay mechanics. Capcom heard their plea and immediately started working on such a game… that turned out to be Dead Rising: Chop Till You Drop. It wasn’t exactly what the people wanted… I know it’s definitely not what I wanted and to be honest, after watching a tonne of footage of the game on the net, I’m extremely disappointed in Capcom for even trying to release a game where the entire point was to push the system (Xbox 360) into piling as many zombies into the screen as possible.

To make matters worse, the latest news we’re getting is that Capcom is offering Wii gamers yet another Resident Evil game. They told us that it would make us very happy… and then thanks to a sneak peek in the pages of Famitsu we’ve learnt that it may very well be just another on-rails shooter just like The Umbrella Chronicles. While there’s nothing wrong with on-rail shooters, there is something very wrong with doing it with Resident Evil. Who knows, maybe this “Resident Evil: Dark Side Chronicles” will turn out not to be an on-rails shooter… but with Capcom’s current track record on Wii of “YOU’RE DOING IT WRONG!“… I doubt it.

If only Capcom was more like Sega when it comes to Wii games…

On a final note, EA is also insisting that their Resident Evil 4 clone, Dead Space would also be better off as an on-rails experience… I don’t exactly understand why this is such a trend but for the majority of people it seems to be something they’re not 100% happy with. I loved playing Dead Space on my 360… and I guess I’ll wait and see how Dead Space Extraction turns out on Wii.

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Comments: 19
What a coincidence, I've talked about these same games recently...

Definitely great to see Sega stepping up this year and publishing some great games when other developers refuse to. Definitely looking forward to all 3 of those (well HotD is out) and I will definitely get them eventually. Hopefully they will sell sell and it will convince other developers to follow suit.
maybe sega should get back into the console business.
And do what? They'd be crushed so damn easily by Nintendo, Microsoft and Sony.
Quote:
Originally Posted by Moelman View Post
What a coincidence, I've talked about these same games recently...
Do the shameless plugs never end with you two?

Yea, I really like what Sega is doing with putting these more mature games out in the market for the Wii, and I hope they do well to help convince other publishers to do the same for the Wii. I really don't see the hesitation in doing so, even if the Wii has a large family demographic. It still has a massive enough install base to where publishers should be more willing to put quality games on it, instead of just dishing out the family shovelware titles. While I eventually want to get HoD:Overkill... FIIIIVE, and I'd consider getting MadWorld (and I still need to get NMH) I can't say I'm enthused for The Conduit, but it is a FPS game, which Wii owners have been asking for. I'm really liking the moves Sega is doing as a publisher, developing shitty Sonic games is getting tiring though, they need to fix that.

It is interesting to see the turn that the publishers are making. EA which I used to loathe for pushing out rehashed sequel after rehashed sequel, has been trying new IP's like Dead Space and Mirror's Edge, which is great. While Ubisoft which I used to praise is taking a less appealing approach atm *looking at you PoP DLC*. Capcom is.... Capcom, and Sega's really turned around. All in all, a lot of publishers are doing things wrong, so it's nice to see someone trying to do something right.
I've always preferred Sega over Nintendo for many years, a lot of Sega's franchises have always appealed to me because of their creative usages and general preference for faster-paced gameplay (minus their RPGs of course). As of late, Sega's not quite the developer they've once been (the minute the 128 era died, Sega as a developer became less relevant), but their past is strong with me, and as a publisher they can still get things right.

I've always been a big fan of 16-bit Sonic, Panzer Dragoon series (my favorite Sega franchise), Jet Grind Radio, the first four Phantasy Star games, the first three Shining Force games, Streets of Rage series, Vectorman series, Shining the Holy Ark, Gunvalkyrie, The House of the Dead series, Outrun, Space Harrier, Afterburner, Virtua Fighter series (one of the few modern Sega franchises that still brings them great attention), Shenmue, Kid Chameleon, and the Dragon Force series.

They've made a lot of great games I respect, and in essence still rank as one of my all-time favorite developers simply because they made some of the best games I've ever played back in their hardware heyday, though they had a continuing quality that lasted until the end of the 128-bit era. When the 360/PS3/Wii came out, their ratio of good to bad games developed has been quite dismal.

Even when they develop the occasional good game, they certainly know how to publish a few necessary titles, that's for sure!

Nintendo still has a history I appreciate though, so don't get me wrong when I say this. Their Wii system could use a few more "gamer intended" titles than "family hooplah" per say. I've always been apprehensive to get a Wii because I only spotted around 10 games that looked like something I'd want to play, unless you count the digital console, then the number shoots up from there.
Quote:
Originally Posted by Milkymagic View Post
Panzer Dragoon series (my favorite Sega franchise)
sry for the crappy pic, but:



Quote:
Originally Posted by Kookee View Post
sry for the crappy pic, but:

http://www.kookee.wheresthebeef.co.uk/0311091533.jpg

YEAAAAAH! Panzer Dragoon Zwei!

That game was the bomb! I loved upgrading the dragon and causing havoc wherever I went!

Panzer Dragoon Saga is my favorite entry for the record, mostly because the RPG elements were well tied into the arcade style gameplay. It's one of five RPGs I sincerely enjoyed combat in.

Zwei would be my second favorite, then Orta on the Xbox for its slick update of the classic style, and then the original because it's still fun to this day!

What I wouldn't give for a new Panzer Dragoon game.
it's ALL about the secondary routes in each map

you cant beat em. besides they help lead to more upgrades

ph34r pandora's box ^^
btw lynk, i believe this was before the SNES came out in america, because they mentioned 16-bit, so it had to be before SNES (i barely remember, was a long ass time ago)

Quote:
Originally Posted by Metal Man View Post
btw lynk, i believe this was before the SNES came out in america, because they mentioned 16-bit, so it had to be before SNES (i barely remember, was a long ass time ago)

GENESIS! GENESIS! XD

GENESIS DOES!

Why can't there be more modern commercials in this vein?
@ Metal Man: Yeah probably, but both Nintendo and Sega continued advertising the fact that their systems were 16-bit yet better than the other system all the way through.
oh yeah, i did see that with some of the other and what seemed like later commercials
ok i gave it enough time but


SNES > Genesis.
Quote:
Originally Posted by Kookee View Post
ok i gave it enough time but


SNES > Genesis.
lol, agreed.
Quote:
Originally Posted by Kookee View Post
ok i gave it enough time but


SNES > Genesis.
DISAGREE! XD

<3 Sega

I liked Sonic better than Mario in their heyday (I prefered Sonic's faster gameplay), I liked Gunstar Heroes better than Contra, I even thought Sega's add-ons had some worthwhile games like Snatcher and Lunar for the Sega CD along with Knuckles Chaotix and Kolibri for the 32X. I felt that Snatcher had a better story than 90% of the SNES games I've played actually, but it's a Hideo Kojima storyline so of course it goes above and beyond for what its time period asked for.

I still like the SNES, but the Genesis had games I liked better, especially when given how much faster things moved on the Genesis than the SNES with the blast processing. Of course, it seems they sacrificed their color pallette to do this.

I didn't get a SNES until 1995 and had a Genesis since 1993 in comparison. Around this time I got Sonic & Knuckles for the Genesis and Donkey Kong Country for the SNES, my brother got FF III (FF VI in Japan) and Breath of Fire. I'd say the both the SNES and Genesis had some stellar first-party titles for their time period, but Sega had the advantage for me by having developer Treasure in their lineup (my all-time favorite video game developer) and the inclusion of my current favorite all-time game Rocket Knight Adventures.

Also

Panzer Dragoon > Starfox
But in the end, they're all Nintendo Wii Virtual Console games now.

Nintendo > Sega

get used to it
Quote:
Originally Posted by Lynk Former View Post
But in the end, they're all Nintendo Wii Virtual Console games now.

Nintendo > Sega

get used to it

*Hugs his Genesis

Just leave us alone! AAAAAAAAAAAAAAAAHHHHHHH! XD

Did you know that virtual console was one of the reasons I wanted a Wii by the way?
Genesis was my first console and I never had an SNES and didn't get to play many of it's games till Wii VC. That said SNES is probably the superior system, but I prefer the games on Genesis.
ok ok ok ok

i love SNES and many Nintendo games

but i have a very DEEP soft spot for the Sega Saturn
<3 NiGHTS
<3 Panzer Dragoon Zuei
<3 AMOK
<3 GunGriffon

the last three were both my and my brother's favorites.

[edit]*points to timestamp*
I'm fine now
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