Game Spotlight: Valkyria Chronicles DLC
As you can probably tell, I chose to use this image because it contained great quantities of side-boob action from none other than Selvaria. I hope you appreciate the thought that went into selecting the image to use for this blog entry.

I wrote a review of Valkyria Chronicles quite some time back and while it is one hell of a great game, it’s unfortunate that not many people are buying it and discovering how great it is for themselves… well at least until recently when we started getting reports that Valkyria Chronicles got a sudden sales boost. A lot of why I think the game is getting a boost in sales is because of the newly released Valkyria Chronicles anime in Japan, however it may also have to do with the download content popping up on the PlayStation Network spurring people to find out exactly what this game is all about.
There are three separate packs to download and I’ll try to go through them in here without being spoilerific.
Enter the Edy Detachment
This mission features Jann and other lesser characters not worth mentioning… okay, okay, Marina is worth mentioning but that’s about it. I’ve personally never been a fan of Edy, especially when she gains her “Rosie Hater” potential in the main game. There’s no room for Rosie haters in my squad.
Anyway lol, the first thing people want to know about DLC is, “is it worth buying?”… is Enter the Edy Detachment worth buying? No. Not unless you’re a Valkyria Chronicles nut like I am and would’ve bought it anyway (or you just wanted to have even more Jann goodness) . The reason it’s not worth buying is because it’s a single straight forward and boring mission that isn’t very special at all. A group from Squad 7 gets cut off from the others and Edy takes it upon herself to yada, yada, yada…
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Behind Her Blue Flame
On the other hand you have Selvaria’s mission pack… yes, a mission pack, not just a single mission. Anyone who has played Valkyria Chronicles knows who Selvaria is and knows exactly why they need to get this mission pack. For those who don’t know, the only thing you need to know is that she’s the one with the huge tits. In any case, this mission pack has it all and more if you’re good enough. You get to play as the enemy, you get to control Selvaria herself and watch that crazy breast jiggle animation as she runs, and you get to play through a number of levels… but I won’t tell you how many, all I’ll tell you is that you’d better aim for an A rank for all the levels right from the start.
While the Edy mission isn’t really worth it, I feel that you can’t miss out on Selvaria’s mission pack. It’s well worth the money and you’ll spend plenty of time enjoying… you know… what you see.
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Hard EX Mode
This pack is ONLY for the challenge lovers out there who don’t mind failing your mission a few hundred times trying to figure out exactly how to achieve victory. This pack basically does one simple thing: it adds an Expert difficulty mode to all of the Skirmish missions. Bottom line is this one shouldn’t be bought unless you’re very much into Valkyria Chronicles and play it almost religiously.
Normally you would have access to your tank, the Edelweiss, in the skirmish missions, however for Expert mode, Welkin will have to go on foot as a scout. The unfortunate thing is that Welkin isn’t a very good scout and in pretty much every expert skirmish mission you’re set up with a scenario that could mean that Welkin is put in imminent danger if you don’t do something about it right away. If you lose Welkin, it’s game over… and you’ll be seeing quite a lot of that lol. It’ll frustrate some, but for those who love a challenge? My advice is to do as Vyse does… “Woooie! Our hero’s in trouble now…haha!”
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Edy annoys me... don't like her at all, and I'm not a fan of Susie either... stupid pacifist, plus she'd ALWAYS be the first one to die. I don't like Homer... so all that really left was Jann's all round awesomeness... though she ends up being usless after you kill the first two tanks...and Marina who you only use to take out the other snipers. Oh and Lynn is aright since she worked out well as a base defender.
Yeah the bummer is that Jann becomes largely useless after all the tanks are gone. Lynn is an absolutely awesome base defender though...Have Lynn (and Edy if she's still in the base), face South and make sure your rifle users, Susie and Homer face north. Since Susie and Homer wont jam people from the South, they'll get in range of the ShockT's and it's game over for them.
Also played through the Selvaria mission pack, (both branches) overall the mission pack is great fun, and it was refreshing to see the other side of Selvaria. The only thing that felt weird about it, was that as far as weaponry goes, it felt as though even though I am playing as this mighty Empire. My weaponry was still vastly inferior to the small Gallian nation, IIRC this is partly explain in the supplements of the story though.
Gave Vyse the Ruhm, getting ready to prepare myself for EX Skirmishes... also playing as Valkyrur Selvaria fuckin' rocks!
Oh yeah, also they patched the game to 1.20 before they released the DLC to add the Extras option to the menu, but I keep hearing that they lowered the health of certain enemies as well... /shrug
Yeah the bummer is that Jann becomes largely useless after all the tanks are gone. Lynn is an absolutely awesome base defender though...Have Lynn (and Edy if she's still in the base), face South and make sure your rifle users, Susie and Homer face north. Since Susie and Homer wont jam people from the South, they'll get in range of the ShockT's and it's game over for them.
On the second turn, take out the second tank with Jann and then put him in an out of the way place, repair the sandbags with Homer and get him to take out a scout and then make him point north. I get Lynn into position and while I'm at it take pot shots at any imps that may be close enough but still too fat to shoot at... and then last, before Edy, I get Susie to launch a grenade into the patch of grass on the cliff above the base to take out that sniper and move her next to Lynn pointing south.
After that it's just a matter of moving Edy to her destination. That's pretty much how you did it right?
Turn 1 - Enemy mortar should be on south half of the base.
Take Jann, go behind the north tank and OHKO it, hug the cliff and get as far south as possible.
Use Homer to kill the scout to the north, end crouched facing north.
Take Lynn, south over the bags, and line up both the normal scout and the red scout behind him, and take both out with headshots using just 1 CP, return Lynn to the sandbags facing south.
Take Edy, get behind the south tank, unload a full clip into the weak spot.
Use Edy again, finish off the tank, and you should have enough AP to make it back to put Edy crouched behind the sandbags next to Lynn.
SAVE (because Susie is a wuss), take Susie, South and right towards the Heavy Tank, take out the Red ShockT with headshots, return Susie all the way to the North sandbags next to Marina facing north.
Take Marina to the sniper tower, eliminate the sniper to the south east on the main road.
You should have 1 CP left, you can either use Susie to launch a nade at the sniper up top, or just leave him alone and End Phase.
Enemy turn: Everything should be fine, if you left the sniper on the cliff, if he shoots at Lynn, she'll kill him, if he shoots at anybody else it doesn't really matter because he can't kill them when they're crouched behind cover. The scout that spawns to the north will get jammed by Susie and or Homer, he may shoot at Jann but he wont kill him. Anything that moves to the south and gets within range of Lynn and Edy, will die, if not by them, by their own mortar as long as Susie and Homer aren't facing south, because they will stop them with interception fire before they get in range of Lynn/Edy. That is why you want the rifle users facing north. Last thing to worry about is Marina in the tower getting shot by the heavy tank. Now that I think about it though, she doesn't need to be there until turn 2...
Turn 2 - Enemy mortar should be on the north, but it could stay south
Take Jann if the scout is still alive from the enemy turn kill him, then get as close to the Heavy tank as possible.
Take Edy towards were Jann is and make your way around the tank and around the house, watch out for the land mines.
Take Edy again, killing the ShockT on the other side of that house and make your way to the ladder house.
Take Jann, go around the house with the mines, get behind the tank, OHKO
Take Marina in her tower kill the ShockT on the roof of the ladder building Edy's at.
For the rest of the turn, re-adjust your base defenders, Susie and Homer face north, Lynn faces south.
If you have more CP you can try moving Edy a bit more, but it really doesn't matter.
The rest should be pretty easy.
I kinda just readjusted all of my units within the base camp area for the first two turns and ha Edy travel all the way to the end of the map with the rest of the squad in defensive positions. Just need to take out the two tanks, the sniper off in the distance and the sniper up in the grass and then once Edy is near the end, get Marina to help pick off the two units at the end so Edy can get through.
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