Game Spotlight: Grand Theft Auto: Chinatown Wars

I don’t particularly go out of my way to buy Grand Theft Auto games, in fact, I’m not much of a fan despite playing through most of the series. Don’t get me wrong, it’s a good series, nothing wrong with a bit of GTA… it’s just that with the whole rehash list they’ve come out lately which is just “bigger and better” versions of GTAIII, it can get tiring.

When Chinatown Wars was announced for the Nintendo DS, my interest was peaked when I saw images of an oldskool style top-down GTA of old. I was excited but still sceptical… after all, most people don’t remember the first and second Grand Theft Auto. Gamers who experienced the third person variants see the first two games as well as Chinatown Wars as alien entities… not “true” GTA games.

Chinatown Wars is a game that manages to bridge the old and the new in the world of Grand Theft Auto. You get that original top-down perspective that does detach the player from being up-close and personal with watching the main character, Huang, cap his enemies, slap those bitches and show off his awesome Kung Fu skills. This is probably what turns away most “newskool” GTA players, however for the rest of us who remember a time before GTAIII, the top-down view does have its advantages.

A huge example of this is that your driving ability is greatly enhanced in this view. Looking down from the sky, you have a larger field of view around you and within 20 to 30 minutes you’ll end up speeding down streets and alley ways at top speeds and power sliding around corners like you’re a pro. You’re given a level of control that’s so easy to get into that you’re a lot more eager to take on the cops and go through some awesome car chases with them… which does seem strange in a way… I mean, the fact that this game made me want to commit more crimes than in GTAIV where I found myself trying to avoid the cops and putting too much attention on myself.

Gameplay wise, Rockstar has remembered its roots but has also tied into the mix a lot of the new style that that GTA series has found over the years. Chinatown Wars does feel hard edged and gritty in terms of the way the main story is told. Huang is a likeable character, he’s the kind of asshole you want to see as the main character of a GTA game, but it doesn’t end with Huang… there are some wacky characters in the game you just have to experience. I played through quite a lot of Chinatown Wars while I was in Fiji… in fact, I played through 99% of it in Fiji and only just finished it the day I got back home to Australia.

I’m glad I did end up going to Fiji because it did force me to get this game to play on some of the boring car rides and on the plane trips. It really did come in handy, but it was also a lot of fun to play. True, GTAIV is a lot more cinematic and has the higher budget, but Chinatown Wars has a charm that the third person GTA games lack. It’s just a shame that a lot of people chose to blow off the game… though funnily enough, the day I bought it, Rockstar announced that Chinatown Wars would be heading over to the PSP. Perhaps all those who didn’t bother to pick it up for the DS will pick it up for PSP? Who knows… either way, this game should be selling more than it is at the moment.

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Comments: 6
I like that the main character is azn that's awesome. I'll probably get it for my PSP, I was going to get it on DS, but then I heard the PSP announcement, so I'll wait to see how that version pans out.
i love GTA2

especally all the 'announcer' things when you do something for bonus points
'THERE GOES THE NEIGHBORHOOD!'
'ELVIS HAS LEFT THE BUILDING!'
There's no real clincher that the DS has that'd make it a must have over any PSP version of the game... I mean the touchscreen isn't used for that much and I guess the PSP screen is big enough to hold all of the stuff that's present on the second screen for the DS.

THe only things the DS version really does with the touch screen is use it for mini-game puzzles and such and breaking into cars and stuff which is pretty fun to do actually but can easily be taken out or replaced with button pushes I guess...

Another thing is that you have the ability to run in any diraction. shoot and also throw molotovs or grenades or whatever in whichever direction at the same time on the DS version... don't think it'd be possible to emulate that on the PSP version.

On the other hand the PSP version would probably control bette using the analog slider thingy that the PSP has... which usually sucks but would actually be good for Chinatown Wars.
Didn't realize I had never posted in this thread. Chinatown Wars is definitely on my to-get list for DS, and I definitely will get it eventually. It sounds great, the only thing that sucks is its sales which pretty much guarantees that the DS won't see much else like this for a while.

Also, I could see it working on iPhone, why not?
Chinatown was is pretty heavy with button usage and only uses touch as a secondary feature.
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