Super Guide: It killed your family and kicked your dog

The Super Guide is your enemy, it has killed, imprisoned and raped your countrymen and will be the cause of the end of civilisation the world over… or at least that’s the kind of melodramatic nonsense some would like you to believe about Nintendo’s newest experimental feature that has made its debut on New Super Mario Bros. Wii.

So what exactly IS the Super Guide and why should you care or not care? In short, the Super Guide is a feature that when activated will play the game for you… and this kind of description is what has put a lot of people up in arms and have condemned the feature outright without them even looking into what it really is.

Put your rage and your conclusions aside and let’s continue on and see what this is really all about…

The Super Guide really isn’t just some magic button that let’s the game play itself. What it is is a tool to allow a game to be accessible to those who may not be the best at video games and may not be self proclaimed pro-gamers that we all seem to believe we are. New Super Mario Bros. Wii is not an easy game and although it’s not anywhere near the hardest game either, the idea of adding the Super Guide is to try to level the playing field so that people who aren’t experienced gamers won’t give up in frustration in later levels.

Let’s go through the features of the Super Guide:

  • The Super Guide is not accessible right away during the game. The green Super Guide block only appears in a level if you have died 8 times in a row during the level and will disappear once you have completed that particular level.
  • The feature only works in single player mode, the Super Guide block will not appear if you’re playing with two or more players.
  • If you do choose to hit the green Super Guide block, you are told what the feature is about and are given an option to activate it or decline. Once activated, Luigi will take control of the game in place of Mario. With Luigi in control, at any time through the level, you can deactivate the feature and take back control of the game to finish the level yourself.
  • Using the Super Guide feature will not automatically score you all of the Star Coins, it will not help you find all of the secrets or have you performing super cool moves or have Luigi run all the way to the finish. It’s a very slow, safe and boring pace and not something you’ll want to sit through time and time again.
  • The game will record the fact that you’ve used the feature and will show people that fact on your save file. (Oh, the shame of it all!)
  • This feature is completely optional and to add to that, you may NEVER even see that green Super Guide block appear at all. To have it appear you must first truly SUCK at the game and be desperate enough to use it.

Now that you’ve had a bit of an explanation, let’s see the Super Guide in action so you can see for yourself exactly what it’s all about.

I personally haven’t seen the feature at all through my play through of New Super Mario Bros. Wii. At the moment this entry is being written I’m currently up to 8-1 which is almost at the end of the game. The difficulty level may not be up there with Ninja Gaiden, but New Super Mario Bros. Wii does get challenging enough during certain levels that will frustrate some and ultimately have them put down the controller and move onto something that isn’t.

I almost feel as if Nintendo purposefully made the game harder because the Super Guide feature was added on. If that really is the case, then hell yes, I want this feature in more games because even though I’ll never use it and will never see the option appear to use it in the first place, it will give Nintendo an excuse to make the overall game more challenging.

…isn’t that what we all really want?

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Comments: 11
if you someone who doesnt need it then simnply ignore it, but for some people who truely suck at games like "lynks Nephew" then its a good feature to have
I really can't believe how bad he is at a lot of video games. Other kids his age are pro's but he seems to have a problem grasping some of the fundamentals of gaming... He always asks me what games would be good to get, but I can never give him an answer because a lot of them would probably be too hard for him. With New Super Mario Bros. Wii, I know it'll be a safe bet because of this feature.

When I think about it, the difficulty for New Super Mario Bros. Wii is somewhere in between Super Mario Bros. 3 and Super Mario World... which is funny considering that most of the elements from the game comes from those two classics lol. It's definitely not anywhere near as difficult as The Lost Levels (the proper Super Maro Bros. 2), but it's still a lot harder than Yoshi's Island and New Super Mario Bros. for the DS.
It's easy to say that it's not that big of a deal, you can ignore it if you don't want to use it, but the real problem lies in the fact that this could start (or continue depending on how you look at it) a trend in gaming that developers are trying to make their games more accessible to the masses. Sure this is fine for some games and this is probably a good example of one where it works. But there are certainly other cases where games have been dumbed down to make them more easily picked up by non-gamers and it seems like developers should be trying to develop primarily towards their audience and add things later that could help casual gamers, rather than having it a primary goal to expand the audience.
It's true that a lot of video games are a lot easier now than they used to be. I mean, if we compared the original Super Mario Bros. to New Super Mario Bros. Wii... the original had no save option, getting extra lives was a lot more difficult, there were no mini games to get extra items or lives and you couldn't go back to previous levels either. You either start the game and finish it on that playthrough or you're back to the start again. No hand holding, no hints, it took no prisoners.

The only game to really go back to its roots on that kind of a level in recent years has been Mega Man 9.

A recent interview with Shiggy reminded me that the Super Guide isn't the only item in a Mario game that has offered this kind of help to the player. The P-wing is the Super Mario Bros. 3 equivalent... and even worse, Juglem's Cloud allowed you to skip an entire level without even starting it.

Keeping with the Mario example, we've seen a lot of new features added to Mario games over the years. Each new feature has made the game easier and easier, but for most of those games Nintendo has managed to add in some extra that requires the player to still push themselves that little bit further. I guess even if you find it easy to finish a Mario game nowadays, will you still find it easy to conquer the entire game 100%?... it takes a lot of effort to find all the secrets in Super Mario World and those purple coins in Super Mario Galaxy are a bitch to get.

Some developers seem to be able to find a nice "easy to learn, difficult to master" balance out of their games, but yeah, not all games have that. With that in mind, I don't mind if games seem easier to finish than they used to be just as long as there's enough extra stuff for us to do that doesn't involve incessant grinding or pointless collection runs.
Nintendo has become the liberals of video games: Everytime something bad happens, everyone makes The Wii & Co. a sabbatical scapegoat.

To be honest, the Super Guides concept is quite brilliant, and has been incredibly well-implemented. More developers should integrate this function in specific games with the same formulae and prerequisites.
Quote:
Originally Posted by PastramiX View Post
Nintendo has become the liberals of video games: Everytime something bad happens, everyone makes The Wii & Co. a sabbatical scapegoat.
that sounds easy.

it's ninendo and the wii's fault why sega dropped out of the console business years before the wii was even conceived.

Quote:
Originally Posted by Lynk Former
The P-wing is the Super Mario Bros. 3 equivalent... and even worse, Juglem's Cloud allowed you to skip an entire level without even starting it.
you know, they really should do a "NSMB" with all of the powerups that you could get in SMB3

at least with the cloud, it was acceptable cus it showed up so rarely
AND MOAR SHOES!! IT NEEDS MOAR SHOES!!!
Quote:
Originally Posted by Lynk Former View Post
and even worse, Juglem's Cloud allowed you to skip an entire level without even starting it.
If you did skip a level and then you died in the next one, you had to go back to your last "checkpoint" which was before the stage you skipped.

like that really helped.

only rule i can think of that could be used to avoid this, is use a tunnel or the mushroom houses after that skipped stage if it was at all possible.
I think the 'bubble' feature is cheaper than the Super Guide.
@ Metal Man: Yeah, I remember how it works, but the point still stands if you know how to use it

Also, the newest Monkey Island game has a really great hint feature that should be mentioned here... now if only Jeff came in here to tell us all about it
Well in the Secret of Monkey Island: Special Edition, there is a hint system where you just press a button and it gives you a hint, and if that hint is not enough for you, you can press it again and it will give you a stronger hint until finally it basically just tells you what to do.

And then in Tales of Monkey Island the hint system is more automated but you can set whether you want it on or not and how frequent it should be. If you wander around doing the same thing over and over, the game can tell that you're stuck and Guybrush will say something to give you an idea of what to do next.
Oh wow... that was actually quicker than I expected... Patent details Xbox 360 hint system
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