Game Spotlight: Metroid: Other M

The wait is finally over and I’ve gotten my hands on the next instalment of my favourite video game series… but is this new Metroid going to stand up against the likes of Super Metroid and Metroid Prime? If you’ve been catching up on the news surrounding this game in the last few days, you’d have seen that there is a great divide of opinion… some love it while others are very disappointed.

Metroid: Other M is a huge leap in a new direction for the Metroid series… in comparison, the first-person perspective and slightly more action orientated tone that the Metroid Prime trilogy took was only a small step. Prime still carried a lot of the very traditional elements that make Metroid what it is and most people found this to be a pretty decent balance of new and old working together. Other M is likely to scare a lot of people with its new additions and gameplay changes… this is NOT your traditional Metroid and that’s basically the whole point of its existence.

This is going to be another long entry, though maybe not as huge as that E3 2010 entry from awhile back… that was nuts. So let’s get down to it… first up is the most important part of any game…

Gameplay

Metroid has always been a series that allows you to have great precision and control over Samus at all times. The more traditional 2D Metroids as well as the Metroid Prime trilogy gave you the ability to land every shot on your target (provided you have the skill) as well as the ability to dodge enemies and their attacks on your own without any assistance or forced automation. When you played a Metroid game, you knew that you were in total control and that if you happened to take a heavy amount of damage, it was your own fault. Is this true with Other M?… unfortunately not.

Much of the disappointing aspects of the gameplay come from its hand holding in various forms… Some of these hand holding elements were obviously designed to cover some of the limitations of the simplified NES control scheme. At the same time they also nullified the effects of some of the more challenging elements that were put into the game… in the end, it all started to feel more like the point of the game is to mash your buttons than anything else.

As much as I love a good D-Pad, I also know that the D-Pad suffers many restrictions when trying to control a character in a three dimensional environment. Shigeru Miyamoto knew this and that’s why we have an analog stick on the Nintendo 64 controller when Nintendo took its big leap into 3D gaming. There are very few areas where the D-Pad felt like it actually belonged in the game. To add to that, the three button controls (4 if you count the map button) felt too simplistic for its own good… of course I’ve already gone over all of this before in the Metroid: Other M part of my E3 2010 entry, so suffice it to say… this just does not compute…

So, because the controls are the way they are, the rest of the gameplay has to play to its tune. Some of the elements in Other M are actually pretty clever on paper and I commend them for trying something new, but at the same time it makes me think “why would anyone think this is a good idea in a Metroid game?”…

One of the very traditional elements of a Metroid game, the health and missile replenishing items, are completely missing and it makes me ask “WHY?”… What makes it even worse is the gameplay feature that replaces it… All you need to do is point your Wiimote upward and “concentrate” by pressing A. Doing this will restore your final tank full of energy (provided it’s in the red) and all of your missiles. When I first learned of this feature a few months back, I vowed not to look at any more Other M media because I feared that I’d be further put off the game.

Then again, once you get used to the controls you end up mastering the “sense move” dodging mechanic enough that you can go through boss battles and mini boss battles without taking a hit… to add to that, you can easily spam as many missiles as you want since you can simply “concentrate” to replenish your supply. Add into the mix the “lethal strike” and “overblast” moves and the ever present auto-aim… well it all looks pretty flashy and cool, but you’re not really in control of those moves.

It didn’t take long for me to figure out how to exploit all of these features, and the game encourages you to in the first place since these moves do more damage to enemies than simple cannon fire. I found a combination of close quarters combat worked best with jumping and shooting at the same time as well as a lot of D-Pad tapping in the direction of enemies to make sure you were in the general direction to allow for the auto-aiming mechanic to lock on and to also perform the “sense move” dodge where needed… all through it I thought “this doesn’t really feel like Metroid… it feels like I’m playing God of War or Dante’s Inferno”… and that’s actually a very depressing thought.

It’s nice that they acknowledge Metroid Prime’s contribution to the Metroid series, but the inclusion of the first person mechanic in Other M feels out of place somehow… I mean, it’s very much needed to progress, but when you think about it, you’re purposefully given less buttons just to justify its existence. Want to fire your missiles? Can’t do it in third person, have to do it in first person, see a grapple beam point? Switch to first person… but that’s not the worst part about it. It’s the “scanning” that really ticks me off.

Again, it worked in Metroid Prime but seems to be very out of place here in Other M. There are moments when you are even FORCED into scanning an area to proceed. The very first moment when you land on the Bottle Ship and you’re suddenly stopped dead in your tracks in first person perspective. You can’t move, all you can do is look around in a certain area trying to find something specific. At first I was like “okay, what am I meant to be looking for here?” It didn’t seem very obvious at all so I just moved the targeting reticle around until I hovered it over the Galactic Federation logo on a ship that had also landed in the hanger. Now here’s my problem… you have to directly point your cursor at a very specific location for it to register so Samus can discover whatever she’s meant to discover to allow the game to progress. It has to be exact not “around that area”… which would be fine if the logo actually stood out, but it was pretty much a part of the rest of the background elements as far as my eye was concerned… and this happens several times during the game. Another time you have to find a patch of blood on grass… of course you don’t know that at the time… it also doesn’t help that the textures in Other M aren’t all that great in first person view that when you look at a splotch of green blood on a patch of green grass… ugh… I know I don’t have perfect 20/20 vision, but still…

As annoyed as I may sound about the forced first person moments in the game… the moments that really annoyed were the forced walking areas of the game. Areas where the camera comes up close behind Samus in a kind of over the shoulder perspective as you inch your way slowly through winding corridors or a restroom… I don’t know about the rest of you, but I felt kind of silly during those moments in the game, especially with the D-Pad controls… I haven’t felt such a wobbly turn in a video game in a very long time.

The game also tends to bring you in and out of cutscenes and gameplay pretty quickly in certain areas so you can’t let your guard down. I also discovered the hard way that Other M has its own form of Quick Time Events embedded in key parts of the game. The first time it occurred I didn’t even realise because I had already pressed a random button and thought it was just another embedded cutscene during the action. The second time I died, eaten by some lava monster… I thought the slow motion effect was a dramatic element and not something that was actually cueing me into pressing a button.

I guess what this all really amounts to is the fact that while I’m used to a lot of these gameplay elements existing in a lot of other games out there… they’re not really elements I’d like to see in a Metroid game, especially if they end up taking out parts of what make a Metroid game awesome.

Visuals

Nintendo obviously spent a lot of money with the cutscenes found in Other M. If we’re talking about the visuals themselves with the cutscenes, then they’re all brilliant and the level of quality and detail put into them are top notch. You could easily make a whole movie using them… which funnily enough they have actually done in this game. Once you finish the game you’ll be treated to a Theatre Mode that will string all of the cutscenes together along with some gameplay here and there to create a 2 hour feature length movie out of the entire game.

On the other hand, the visuals during gameplay is a different story… some of the models are pretty well done such as Samus herself and the rest of the humans in the game. The level of detail is what you would expect from a Japanese made game where the characters have that anime-ish feel to them. The bad part comes in from the environmental designs and creatures…

Hands down, Other M has to have the most dull environments I’ve ever seen in a Metroid game not counting Metroid II: Return of Samus (it was on the Game Boy, you can’t fault it because of that…). Part of it has to do with the fact that it really doesn’t hold up against the Prime trilogy which is the only other comparable games to Other M since they’re the only other big production 3D Metroid games to exist. When I compare Other M to the first Metroid Prime on the GameCube, I feel that Metroid Prime still comes out on top… There are many times when it’s obvious in Other M that the textures and models were designed to be seen specifically from the exterior third person perspective with the forced camera positions. Once you go into first person view and start looking around, you tend to begin noticing the imperfections and blocky surfaces. I feel as though the folks over at Team Ninja were rushed into finishing this game in quite a few places… it’s a shame this game wasn’t delayed a little longer for them to have added an extra layer of polish down.

Of course, no amount of polish would’ve saved some of the creature designs you see in this game. A few felt almost Zelda-like… as if they came straight out of Twilight Princess… while others felt like they were rejected Pokémon designs… I’m pretty sure I just saw the evolved forms of Tropius and Kabutops while playing through the game… I swear it!

[spoiler]Though I have to say that Moogle-Ridley was disturbingly cute at first… I know, I know… the very fact that Ridley starts off looking like a Moogle straight out of Final Fantasy is extremely disturbing in itself.[/spoiler]

Music

Okay, now this has to be one of the biggest hits against this game for me… the music. Now, you’d think that since this is a Metroid game the music would naturally be composed by Kenji Yamamoto who has provided Metroid with many years of exemplary service and some of the most memorable pieces of music in the history of the series. Nope, sorry Kenji… you’ve been replaced by Kuniaki Haishima. I know some of Kuniaki Haishima’s work since I’m a huge fan of Macross. He provided the music for Macross Zero…and it’s collectively known among Macross fans that Zero has the worst music among all of the Macross series released so far… and for those of you who don’t know, Macross is an anime series that prides itself on its awesome music.

So what does this mean for Other M? Well, the cutscenes that have most of the orchestrated elements (which is a first for any Metroid game) are okay. They’re “epic” sounding orchestrations that are following along to the action on screen… the problem is when you’re in-game as Samus making your way through the Bottle Ship… get ready for some of the most dull and uninspiring tunes you’ve ever heard. Oh yeah, sure… you’re going to hear a remix boss battle here and there that are practically lifted straight out of previous Metroid games… but really… the music as a whole in this Metroid made me sick… especially knowing how awesome previous Metroid games are when it comes to their soundtracks.

Story

Warning: This section may or may not contain spoilers…

Most of the elements in Other M are lifted straight out of Metroid Fusion and simply given a new twist. The voice acting is horrible, the script is even worse… Samus’ monologues end up being very wordy, as if she’s trying to make up for all of the years she hasn’t spoken… Seriously, there are times during her internal monologues that require a rewind button just to allow you to make sense of what she’s TRYING to say.

I’m sure the Japanese version of the game is a lot better since the problem seems to lay with the way the game has been translated… and no, I’m not one of those guys who only accepts the the original Japanese versions and forsakes the English version no matter what. I recognise good voice acting when I hear it no matter what language it’s spoken or if it is the “original” version or not… I just don’t hear any good voice acting in Metroid: Other M. It also doesn’t help when that internal monologue that runs through parts of the game tends to sound like its coming from the diary entries of a teen starting puberty.

In terms of how this game feels a bit too much like Fusion… firstly, the Bottle Ship feels much too similar to the Biologic Space Laboratories research station found in Metroid Fusion… secondly, the inclusion of Adam Malkovich brought with it a sense of restriction that bugged the hell out of me in Metroid Fusion and ends up being ridiculous in some parts of Other M. It infuriates me that Samus “decides” not to use her weapons and defensive suit features even before Adam tells her not to. Sure, when he finally does tell her not to it kind of makes sense… after all, we all know how powerful the power bombs are… but then what harm is it going to do to the other human characters in the game if she has her Varia suit active or not?

It doesn’t make sense for Samus to have the Varia suit power up but then trek through some harsh environmental conditions without it just because Adam said so and THEN finally get a call from him authorising its use… and if you do want things to make sense you’d have a story such as this… Samus picks up a distress signal and arrives on the Bottle Ship finding that she is all alone. She has no bearing on the situation but must discover the source and reason for the distress signal sent by this vessel. As Samus makes her way out of the hanger and deeper into the ship she realises that a mysterious field is emanating from the Bottle Ship and is somehow disabling the more advanced functions of her Chozo power suit.

Wow, look at that… I just made up a more believable and easy to swallow scenario for Other M while writing this entry. Go me.

The story itself is pretty standard, at least the conspiracy side of things… however the thing that really gets to me is what has been done to Samus’ character… Before Other M came along, the way I saw Samus was as a stoic and quietly compassionate individual who lived a solitary life and stood as the chosen one by the Chozo to protect the galaxy from dangers they couldn’t normally defend against. She has single-handedly taken care of entire armies of space pirate forces. Gone head to head with some of the most deadliest creatures in the galaxy all by herself. She’s the destroyer of entire species and even worlds… the Ing were no match for her and neither was the corrupting force of Phazon itself. The Space Pirates threw everything they could at her and feared her as if she were a demon sent to end their very existence… which she practically does. Samus Aran was a person to be admired and previous Metroid games portrayed her in a way that showed us that despite the great things she’s done over the years, she still has a side to her that is private and mysterious… the way it should be for a hero of this type.

The Samus featured in Other M is not the Samus I’ve known and admired for all these years… and I’m sure there are people saying “No, the Samus in Other M is the way Samus has always been, we just never knew about it until now”… but I strongly disagree. Over the years we have gotten a very strong sense of what kind of woman Samus is without her removing her Chozo power suit to show off some tits and ass or delving into her emotional state through her inner thoughts… The Samus in Other M is a new Samus and yes, thanks to the powers of Retroactive continuity (aka retcon), this is the way Samus is going to be from now on and people are going to be looking back at previous games and trying to attach elements of this new Samus to those older games.

Actually, when I think about it… many of the elements of this new Samus would’ve made some sense if they were put into a different time frame, such as before the events of Metroid: Zero Mission. After all, our heroes aren’t born into greatness, they have to go through a tough road to get to where they’re at their prime. Obviously, if this game was set before Zero Mission, a lot of the story elements would probably be different, but the way Samus herself is portrayed would be a lot easier to swallow and seem like a natural step on the way to her becoming the character we all know from previous games.

Some final thoughts…

By now, I’m sure at least some of you are sick of hearing me complain about Metroid: Other M. I apologise… but really… I’m finding it difficult to understand most of the reviews I’ve read and watched about this game so far. They’re all very happy about the game, praising it for a lot of things that it shouldn’t be praised for. It makes me wonder just how honest those reviewers really are when they could ignore such horrible elements of a game and also ignore its history. Are they being paid off or threatened by Nintendo in some way? “Give this game a good review or we’ll stop giving you free stuff and exclusive stories”?…

I mean, I do realise that there are Metroid fans out there who are going to eat up anything Metroid no matter what kind of game it is… I also realise that a lot of people who understand that retcon happens and are very accepting of it when it does occur. I also understand that Nintendo has been trying to attract new audiences in the last few years and that there are untapped markets that they want to embrace and say “we’re thinking of you too”… but at what cost?

I’m sorry, but Metroid: Other M isn’t my kind of Metroid. I absolutely love the series so far, even if it has been getting a little more linear and action orientated in more recent years than it used to be… but Other M has crossed a line that I can’t cross. The combination of elements in Other M, its gameplay and what they did to Samus… I don’t want to be a part of it… at the same time, I know that this game is going to have a profound effect on Metroid games to come… *sighs* at least I still have The Legend of Zelda: Skyward Sword to look forward to…

See, not TOO long… at least not my longest entry on the site… but anyway… I’m sure there are people who have read this and want to challenge me on points they disagree with. Please… feel free to post a comment in this entry and let yourself be heard. Maybe I’ve got it all wrong?… let me know.

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Comments: 33
I have to agree lynk fron reading you blog it appears my fears have been confirmed, and they turned samus in feeble woman compare to her pervious outings, not to mention the other things you stated. In truth they just samu's sed appeal to sell her now, teach ninja are renowed for doing that... If samus stays this way then Metriod for me is as good as dead.
There are some good moments... for example the return of Nightmare from Metroid Fusion... which happens to be the most interesting and terrifying boss in that game aside from the SA-X itself.... the final boss is also a nice return to the series which we haven't seen in many years... however the final sequence in the game is like "why did they even bother with that?... The ending itself... the monologue Samus gives is actually half decent.

Oh and there's one part of the game that really bugs me because it really didn't make any sense whatsoever... Samus encounters an infant Metroid and then gets shot in the back by Adam... which apparently had enough power to completely desynchronise her suit so she's collapsed in her Zero suit with an infant Metroid about to attack. Then Adam shoots and freezes the infant Metroid just in time... his reasoning for shooting Samus? He didn't want her to harm the infant Metroid... even though Adam just killed it anyway... and then he talks to her while she's up against the wall as if she's about to die because his shot must've been that good... then he goes off to die in a scene lifted straight out of Metroid Fusion where a section of the ship full of Metroids is detached and then self destructs............... so Adam is dead and after awhile Samus is finally able to engage her Varia suit again..... ....it's meant to be a very emotional scene (badly acted as it is)... but all through it all I could think was "Wait, what? He shot her once in the back and disables her Varia suit just like that?!"

...made ABSOLUTELY NO sense.
certainly seems messed up... wtf
I just watched the bonus Metroid: Other M: The Movie... I wish I hadn't lol... it's funny/depressing how much sense this game does not make in some part. And it's amazing how much more sense they would've actually made if they took all of the "origin of Samus" moments and put them into another game set before every other Metroid game.
all i can say to this now is nintendo and team ninja = epic failure
unfortunately that's very true, Black Howling =/

i had such high expectations regarding this game. Now i just wished... they did something like fusion for DS.
Quote:
Originally Posted by Miranda View Post
Now i just wished... they did something like fusion for DS.
Fusion is still too close to Other M... they need to do something closer to Super Metroid or Metroid Prime to recover from this.

Take out all of that extra fat they've put into the game, stop holding your hand, allow people to sequence break and just find their own way through multiple paths and have the story as a setting rather than a motivation... why do I want a convoluted plot? They've already shown us what happens when they try to work with a plot... no more,please. Leave the melodrama to someone who can do it tongue-in-cheek like Hideo Kojima with Metal Gear Solid. Metroid has no place for this asshattery.
A 2.5D game with gameplay like Super Metroid except less hard would be sweet.
I still can't believe you found that first Chozo statue to be anywhere near difficult

It is difficult! And I don't care what anyone says.
I'm not a fan of Metroid, but it makes me sad that Nintendo could make such loyal fans disappointed so much...
Quote:
Originally Posted by maverick187 View Post
I'm not a fan of Metroid, but it makes me sad that Nintendo could make such loyal fans disappointed so much...
The scary thing to come out of all of this is what I said at the very start of the entry... the fans seem to be divided on this. Some love it (for who knows what reason) and others hate its very existence... I fear that Nintendo are going to simply ignore the people who they have alienated with this game and only listen to the "yes men" and think "wow, we've created a masterpiece, we must create more like this in the future to please our fans even more!"......

...I mean, a lot of the folks over at the aussie-nintendo forum fucking love this game and think it's one of the best Metroid games ever! ...I'm not going back to that forum... I can't be around people who are so positive and happy about a game that has basically just raped Samus Aran as well as the core Metroid gameplay elements.

EDIT: After browsing a few Metroid forums it looks like most Metroid fans seem to like Other M... a lot. I feel like the whole world has gone mad...
Lynk, the only thing I'm curious on is what's with the hate for Fusion? Have you ever explain that and I have not noticed it? I'm just curious on that factor.

As I've read this, I feel that I may have wasted my money buying this game. Maybe I should have it returned as it has not arrived in the mail yet. Or maybe I'll play it once, and just go to some game store and sell it to them.
Quote:
Originally Posted by Metal Man View Post
Lynk, the only thing I'm curious on is what's with the hate for Fusion? Have you ever explain that and I have not noticed it? I'm just curious on that factor.
Oh, I've talked about this with Rach back in my old forum so I've never talked about it in here until now.

There are a lot of things I don't mind about Fusion... I didn't mind the story all that much, it was intriguing. I didn't like Adam because of what he brought to the game... hand holding. In fact, Adam is the problem in Other M too. It seems that a lot of the bad things in Metroid seem to extend from Adam... the bastard.

The worst thing about Fusion, though... aside from the constant hand holding is the linearity of the whole thing. Compared to past Metroid games and Metroid Prime that was released along side Fusion, Fusion held your hand aaaaaaall the way, telling you exactly where to go and what to do with every step... but it also locked off entire areas with that stupid lock system and 99.9% of the time there was only one way to get from A to B.

There was no way for you to find your own way and make your own decisions like in other Metroids games. It was just a constant procedure of following orders as if you were an idiot who doesn't know their up from their down.


Quote:
As I've read this, I feel that I may have wasted my money buying this game. Maybe I should have it returned as it has not arrived in the mail yet. Or maybe I'll play it once, and just go to some game store and sell it to them.
I think the cost effective thing is the try to return it if the seller allows you to and just rent it from some place... trading in games doesn't get you much money in return.
Quote:
Originally Posted by Lynk Former View Post

EDIT: After browsing a few Metroid forums it looks like most Metroid fans seem to like Other M... a lot. I feel like the whole world has gone mad...
yeah, let's sit down, have a beer and cry.

As for the fusion talk, the game is very... strict playing, i guess i could say that. You don't take decisions like in the other games, what Lynk already pinpointed. But i enjoyed the story arc and the fact that Samus finally gets to say something. That was a well written Samus and that's what i like bout the game. If they could only make a mix of good story + good gameplay... But looks like that's asking for too much.
Exactly... which is why I'm in favour of good gameplay over the story when it comes to these matters. I mean... the whole point of Other M seemed to be to try to make a movie more than anything else... and the problem with that is that everything about the way they made their movie sucked and if a movie reviewer got their hands on it they would say it's one of the worst movies ever made.

I mean, you listen to a lot of audio commentaries for movies and the director and the other people who worked on those movies always point out what not to do and why they did certain things in a particular way in their movie... and all of the things that Other M does are the things that movie makers would be like "that's... really bad."
Leave the movie like games to Hideo! hahhaah
I can see your point with Fusion, and as far as I can remember it is all valid points. Altho I don't fully recall the holding hands, or maybe not as much as you're referring to, I'll probably have to play through another time and think about it more.

I thought maybe you were gonna bash that game more then you did, that's why I had to ask.

Quote:
Originally Posted by Lynk Former View Post
I think the cost effective thing is the try to return it if the seller allows you to and just rent it from some place... trading in games doesn't get you much money in return.
I got it from amazon along with a bunch of other things, and it hasn't arrived yet. You tell me what I should do.
Quote:
Originally Posted by Metal Man View Post
I can see your point with Fusion, and as far as I can remember it is all valid points. Altho I don't fully recall the holding hands, or maybe not as much as you're referring to, I'll probably have to play through another time and think about it more.

I thought maybe you were gonna bash that game more then you did, that's why I had to ask.
Fusion isn't a BAD game, it's just that video games these days tend to want to help you along with every single step you take and that tends to get pretty annoying... especially when you expect certain game series to let you do your own thing...

The overall plot of Fusion is aright, but it also served to restrict the player to a certain path as well, so like Rach, some people forgive the linearity because the story is good... I on the other hand value gameplay above all else.

...Other M on the other hand... *shudders*



Quote:
Originally Posted by Metal Man View Post
I got it from amazon along with a bunch of other things, and it hasn't arrived yet. You tell me what I should do.
Iono... never returned anything from amazon. Try looking around at their FAQ section to see what's what.
Quote:
G4 TV's Abbie Heppe was especially critical of the game, rating it a 2 out of 5 on the grounds that the gameplay was "mediocre", and stating that the portrayal of Samus is "sexist," insulting to female gamers and inconsistent with the rest of the series. In addition, she criticized the plot and described the dialogue as "sounding like they came from a tween drama" and "unforgivable", before concluding that Metroid: Other M is "a giant, pulsing morass of bad decisions."
Found this on a Wiki, and the quote came from Metroid: Other M for Wii - Reviews - G4tv.com

I kinda laughed

Edit
: I also like one of the posts on that page

Note to self: Only play Metroid games made by Nintendo

Edit 2: also this one quote from that site:

Quote:
the first game that showed a hint of Samus's personal history and the introduction of Adam Malkovich, a core character in its newest iteration.
I thought he was always there like in the comics that were made based off the older games, like the Super Metroid one they had in Nintendo Power. Now I'll have to dig around and find that out.
Quote:
Originally Posted by Metal Man View Post
Note to self: Only play Metroid games made by Nintendo
The problem here is that a lot of what is wrong with Other M is Nintendo's fault...


Quote:
Originally Posted by Metal Man View Post
I thought he was always there like in the comics that were made based off the older games, like the Super Metroid one they had in Nintendo Power. Now I'll have to dig around and find that out.
Adam was first introduced in Metroid Fusion.
lulz @ email...

Quote:
Dear Nintendo user,

Tell us what you think about Metroid: Other M and earn 50 Stars!

Nintendo wants to hear your opinion. With this email, we'd like to invite you to participate in a special Nintendo survey. By taking a few minutes to fill in this survey, you'll be helping to improve our future products in Australia.

You'll also collect 50 Stars for your time. These can be redeemed in the Stars Catalogue for all sorts of cool goodies. So tell us what you think, tell us what you like, and tell us what you'd like to see!

Your opinion is important to us!

Places are limited however, so if you'd like to take part, please do so quickly.

Use the following URL to access the survey:

(url removed cause it's only valid for my account)

Your Nintendo Team

So here we go... taking the survey... I'm Australian... male... 26... played my last video game before Other M within the last 12 months... I have a lot of experience in gaming... when asked which vidya consoles I own I check every box except for the PSP... meh... more questions not relating to Other M itself...

21+ hours of playing Other M (or watching its cutscenes)... I had already bought other Metroid games before Metroid: Other M... when asked what other Metroid games I've owned/played I check ALL of the boxes... played MPT within last 6 months... general interest in Metroid stayed about the same... I bought this for myself... paid for it on my own...

Next question is a bit hard... I had to get Other M because it's Metroid but I wasn't really that thrilled about the game to begin with but I answered "I did not decide immediately. I had to think about it or look for more information before I could decide."

Bah, these questions are stupid and don't get to the heart of the matter. They twist them so that you can only give a "it's good" answer.


Ah here we go... on a scale of 1 to 5... 5 meaning I completely agree, 1 being I completely disagree...

What do you think about the cinematic sequences?

I like the graphical style of the films
3

I would have liked to skip the films
5

The story is exciting and keeps me playing
1

The dialogue is well written
1

The films are too long
5

Samus’ voice fits to the character
1

The films fit to the atmosphere of the game
1

The films are high quality
1


If you have any other comments about the cinematic sequences, please write them into the field below:

Never have I been more frustrated and infuriated with the cutscenes in this game than I have ever been with any other game I've played. This is not the Metroid I know and love... you've turned it into something else entirely.



After playing Metroid: Other M, how do you like the game?
1 - I don't like it at all

How likely are you to recommend Metroid: Other M to a friend or relative?
0 - I will definitely not recommend

How would you describe Metroid: Other M to a friend?

I have already said all I need to to convince people who aren't blind fan boys who will eat up anything you shove under their noses over here: (url to the blog entry here)



heh... before i'm able to submit it it comes up with this

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I ACCEPT You guys need to be told the truth about your game.
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Originally Posted by Lynk Former View Post
Adam was first introduced in Metroid Fusion.
I swear he was introduced before that though. Not in a game though, through like a comic or some sort of small story. Or maybe I recall that famous quote from someplace else...
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Originally Posted by Metal Man View Post
I swear he was introduced before that though. Not in a game though, through like a comic or some sort of small story.
There was a Metroid manga that was released in 2002 that had Adam in it... that was released along side Metroid: Zero Mission... or a little before it I think.
I just can't think of why, plus I'm at work so that's not going to help me out either.

You know, there's something I have to ask in spite of all of this. Is Ridley even in this game?
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Originally Posted by Metal Man View Post
You know, there's something I have to ask in spite of all of this. Is Ridley even in this game?
Yes. Samus assumes he dies in her monologue at the start of the game and then pisses herself when he shows up finally in his true form... I did menton that he started out as a moogle-like creature in the Game Spotlight itself...
oh yeah, duh

I blame work for my stupidity right now
Well anyway, I had finished Other M last weekend a couple of days after I got it (had uni work to do otherwise I could've finished it within a day. Got 100% item rate and watched it in its "Metroid: Other M: The Movie" mode... which I wish I hadn't but luckily I was doing more uni work while watching it so it wasn't a total waste of time... I don't have any plans to complete it on hard mode cause I only do that with games I really like.

Other M is now sitting in my media rack and will stay there for all time... I'm done with it.


................................the next Metroid game better be pretty fucking spectacular (in the sense that it's gone back to its roots and not trying to be "omg so emotional and deep man, we make the best movies ever"...) to make up for this otherwise I probably won't even bother buying it at all.
Quote:
Originally Posted by Lynk Former View Post
There was a Metroid manga that was released in 2002 that had Adam in it... that was released along side Metroid: Zero Mission... or a little before it I think.
I believe it was during the same time. Prime 2/Zero Mission/Official Manga
so mine came in the mail yesterday, busted out the wii today and figured i'd try a bit. first thing that came to mind is the horrid controls when switching perspective. can't get used to it. i'll have to play more later to get a better judgement on other things.
You've all read my thoughts about the game... but I think you guys should really read these two entries as well...

Metroid: Other M's story fails on so many levels- Destructoid

and

Sakamato: TIME TO GO! Malstrom’s Articles News

oh and here's another one... (second video)

Pre-PAX Ramblings | The Spoony Experiment
No, the Other M hate is not over, now it's Yahtzee's turn...

The Escapist : Video Galleries : Zero Punctuation : Metroid Other M
Hm. I was considering getting a wii for this game?

Bleh.

So, they have more or less taken a heroine whom I thought I had pegged as a 'strong silent type' warrior, with an introverted character* and... screwed that up.

*I assumed for example that the intro to Super Metroid was merely introspective, perhaps a data journal/diary. I want to try to rival your description of her personality, but I'm afraid you stole my thunder with "stoic and silently compassionate". My any other description would be kind of like a martial arts master, or a veteran of some kind of combat. Subtle but undeniable command presence.

Anyway I have not played it for myself, so I'd be talking out of my ass going much further.
Suffice it to say that this was the main "thing" for me about Metroid as a whole was Samus' character development. You get interested and perhaps even sort of invested in her character. ......and this is what they do to it?

*facepalm*

Wish I could offer you more feedback for input. Whatever it's worth, thanks for helping me at least decide how I'm not going to spend my money.

As for my interest with Team Ninja, I think I'll just stick to DOA4.
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