Here we go, another Dead Space related entry for those who care… though this one won’t be as comprehensive as the others.
Just like with the first game, a comic series was created to compliment the release of Dead Space 2, though this time the comic included some playable mini-games embedded throughout the story.
Dead Space: Ignition takes place on the very day the Necromorph outbreak occurs on The Sprawl just before the events of Dead Space 2. You’re put into the shoes of Franco Delille, an engineer who seems to solve all of the engineering issues on The Sprawl by hacking into things and reflecting lasers and such.
There are three different hacking mini-games you’ll end up playing through and depending on your taste, you may or may not find them fun. There is the Trace Route mini-game where you race your red line to the finish before the other cyan lines, the tower defence based System Override mini-game, and lastly the Hardware Crack mini-game where you have to reflect laser beams to create a circuit. There are online leaderboards and 2 player local multiplayer if you’re really into this game…
The real reason why anyone would spend time to play this game is definitely not because of the art. I’d rather that grungy warped art that was in the first Dead Space comic rather than what is in Ignition. No, what makes this game worth playing, or rather the only thing that could possibly make this game worth playing is the rewards you get when you have an Ignition save file and you start up Dead Space 2.
First up, you get the exclusive Hacker RIG which you have to find in the first Conduit Room you find in chapter 2 as a schematic. Once you find it, just go to a shop and it’ll automatically be uploaded… but it’s not free… you’ll have to pay 20,000 credits for it. The Hacker RIG gives you 15 inventory slots and 15% armour and also takes away one stage from the hacking mini-games in Dead Space 2. Secondly, along with finding the Hacker RIG, you’ll also find the Hacker Contact Beam which gives you +5% alternate fire damage and a -0.1 second charge time for the primary fire. Also, as mentioned above, you get access to some Conduit Rooms which are normally locked that contain audio logs made by Franco and some random items and credits to make the game a little easier.
Those who pre-ordered Dead Space 2 got a code for Dead Space: Ignition to download for free, however everyone else has to pay… which isn’t really worth it unless you REALLY want that Hacker RIG and all that other stuff.
So with that in mind, here’s a 5 part walkthrough of the entire game on YouTube… (Just to clarify, the playlist code is from my account, however these videos were uploaded by TheMediaCows.)
Heh, This entry turned out to be longer than I said it would be… Well, anyway… That’s all the Dead Space entries for now, time to move onto other stuff!
- Game Spotlight: Dead Space | 11 May 2009
- Game Spotlight: Dead Space: Extraction | 4 November 2009
- Animation Spotlight: Dead Space: Aftermath | 4 February 2011
- Game Spotlight: Dead Space 2 | 29 January 2011
- Game Spotlight: Three Wii games you don’t care about | 17 August 2009