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Archive for the ‘Articles’ Category

Animal Crossing: Coloured Folk

Animal Crossing: City Folk (also known as Animal Crossing: Let’s Go to the City in Europe and Australia) has only just come out in the US and will be available in Japan, Europe and Australia in coming days. So far, the reviews I’ve read about the game have suggested that Nintendo hasn’t really done anything new and have only remixed certain aspects of the DS version of the game, Animal Crossing: Wild World.

While I am disappointed that City Folk/Let’s Go to the City isn’t anything special over its last installment, the issue I want to talk about is a little different. You see, while Animal Crossing features a wide variety of Animals who end up living in your town, there seems to be a lack of ethnicity for the humans in Animal Crossing…

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PS3 has no games - Prove me wrong

I know a blog post titled “PS3 has no games” is obviously going to make some people rage at suggesting so and others nod in agreement… and to be fair, I did put it up there to get people to turn their heads in this direction. However, I’m not here to bash the PS3, rather to highlight what great games it does have which people are either genuinely unaware of or are trying to ignore for the sake of saying… “PS3 has no games.”

The difference with this article from the few others I have written in the past is that it won’t try to give you all the answers, rather it is intended to get a discussion started so that you can share from your own experience, what PS3 games we should be aware of.

Before I begin though, I’d like people to focus more on PS3 exclusives rather than the multiplatform titles… to be perfectly honest, I feel that most of the current multiplatform games perform better on the Xbox 360 than they do on the PS3.

Okay, let’s start: (more…)

Adaptive Soundtracks

This is something that I’ve thought about for quite awhile and would like to share with everyone. While I’m not a musician, composer or have any professional qualifications in sound design, I feel I do have relevant views on these subjects since I am part of the audience.

The evolution of the videogame soundtrack differs greatly from what can be heard at the movies… at least that’s how it used to be. The electronic beeps, boops, buzzes and obvious synthetic effects are becoming a thing of the past as most videogames become more complex and tend to become a lot more cinematic. Of course, the obvious difference between a cinematic movie and a cinematic videogame is that a movie is viewed in a linear form, from start to finish with no ability to change the events of the movie which in turn isn’t able to effect any changes in the soundtrack. Continuing on with stating the obvious, the interactive nature of a videogame opens up many opportunities to create soundtracks which adapt and change depending on how we as the player interact with the game environment. Adaptive soundtracks have evolved to a certain point with videogames, but there is room for growth that I’m sure most people haven’t really thought of.

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