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	<title>Twilight Lynk &#187; GameCube</title>
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	<description>A videogame community where gamers can voice their opinions and interact with other gamers.</description>
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		<title>Game Spotlight: killer7</title>
		<link>http://www.twilightlynk.com/2010/06/14/game-spotlight-killer7/</link>
		<comments>http://www.twilightlynk.com/2010/06/14/game-spotlight-killer7/#comments</comments>
		<pubDate>Mon, 14 Jun 2010 06:15:37 +0000</pubDate>
		<dc:creator>Lynk Former</dc:creator>
				<category><![CDATA[Game Spotlight]]></category>
		<category><![CDATA[GameCube]]></category>
		<category><![CDATA[PlayStation 2]]></category>

		<guid isPermaLink="false">http://www.twilightlynk.com/?p=1751</guid>
		<description><![CDATA[E3 2010 is on the way and we&#8217;ll be seeing lots of media regarding many new games on the way&#8230; which means it&#8217;s a good time to take a little look into the past at a game that very few people played but is very much appreciated by most of those who did. &#8220;Look. I&#8217;m [...]]]></description>
			<content:encoded><![CDATA[<p>E3 2010 is on the way and we&#8217;ll be seeing lots of media regarding many new games on the way&#8230; which means it&#8217;s a good time to take a little look into the past at a game that very few people played but is very much appreciated by most of those who did.</p>
<blockquote class="quote"><p>&#8220;Look. I&#8217;m a cleaner. I can feel no remorse from seeing a dead body. To me, it&#8217;s merely cold, rotting flesh.&#8221;<br />
<span>&mdash; Garcian Smith</span></p></blockquote>
<p><img src="/template/blog/2010/06/game-spotlight-killer7.jpg" alt="" style="width: 600px; height: 160px;" /></p>
<p>I have previously mentioned killer7 in my entry for <a href="http://www.twilightlynk.com/2010/06/03/game-spotlight-no-more-heroes-no-more-heroes-2-desperate-struggle/" title="Game Spotlight: No More Heroes + No More Heroes 2: Desperate Struggle">No More Heroes</a> so it seemed only natural to talk more about the game since NMH has gained Suda51 a lot more fans than he used to have. Of course, as I said in that previous entry, killer7 is a different kind of game than killer7 and although it contains Suda51&#8242;s unique styles, it is in many ways alien to No More Heroes&#8230;</p>
<blockquote class="quote"><p>&#8220;Shit! There&#8217;s more than 14. Those bastards are breeding&#8230;&#8221;<br />
<span>&mdash; Dan Smith</span></p></blockquote>
<p><span id="more-1751"></span>
<div class="hrlight"></div>
<p>killer7 was developed by Grasshopper Manufacture and is one of Suda51&#8242;s most complex works, however to ensure that this game was even made required the backing of Shinji Mikami and Capcom. The game itself takes some getting used to as you enter it not knowing exactly what to expect&#8230; at least that&#8217;s the way I felt when I first played the game. I didn&#8217;t know who Suda51 was at the time and I can&#8217;t remember exactly what persuaded me to buy the game, but whatever it was, I&#8217;m glad I did.</p>
<blockquote class="quote"><p>&#8220;I&#8217;m not a monster, it&#8217;s only a mask.&#8221;<br />
<span>&mdash; Mask de Smith</span></p></blockquote>
<p>Cel-shading seems to have been all the rage with the <a href="http://en.wikipedia.org/wiki/History_of_video_game_consoles_%28sixth_generation%29" title="History of video game consoles (sixth generation)">sixth-generation of home consoles</a>. Jet Set Radio, The Legend of Zelda: The Wind Waker, Viewtiful Joe, XIII and killer7 are only a handful of games that bear their own forms of cel-shaded visuals from that generation. Developers quickly realised the potential for the style and we&#8217;ve enjoyed the benefits of it over the years. Of course, the cel-shading is only one of the elements that make up what is a very strange game.</p>
<p>Let me explain just how strange it is&#8230;</p>
<div class="gallery visualIEFloatFix">
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<li><a href="/template/blog/2010/06/killer7-heaven-smile.jpg" title="(laughs)" rel="lightbox[killer7]"><img src="/template/blog/2010/06/tn/killer7-heaven-smile.jpg" alt="" style="width: 268px; height: 200px;" /></a></li>
<li><a href="/template/blog/2010/06/killer7-kaede.jpg" title="The perfect angle..." rel="lightbox[killer7]"><img src="/template/blog/2010/06/tn/killer7-kaede.jpg" alt="" style="width: 268px; height: 200px;" /></a></li>
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<p>The controls of killer7 will seem strange to most, going by the GameCube version, you press A to go forward, B to turn around and R to go into first person view so you can shoot. The whole game is set on rails, however you have the ability of reaching junctions where you use the control stick to determine which path you want to follow. However, despite the inclusion of these intersections, the game is strictly linear with the only true decision left up to the player at the end of the game.</p>
<blockquote class="quote"><p>&#8220;I&#8217;ve changed my makeup, did you notice? Ah, men. They never notice, these kinda things.&#8221;<br />
<span>&mdash; Kaede Smith</span></p></blockquote>
<p>While there is a PlayStation 2 version of the game, it had many limitations compared to its GameCube counterpart including slower load times, lower frame-rates and the lack of a big A button&#8230; I know, it seems like a trivial thing to not have a big A button, but if and when you play killer7, you&#8217;ll understand exactly why it&#8217;s so important. The game was made specifically with the GameCube controller in mind with the PlayStation 2 version being a port.</p>
<blockquote class="quote"><p>&#8220;Wow, it&#8217;s the handsome men! Awesome!&#8221;<br />
<span>&mdash; Con Smith</span></p></blockquote>
<p>Without going into spoilers, the group known as &#8220;killer7&#8243; is made up of seven of the worlds most powerful professional assassin&#8217;s under the command of a mysterious man named Harman Smith. Garcian Smith leads the group in the field and has the ability to revive his fallen comrades; Dan Smith is the resident badass of the group and an instant favourite of many; Mask de Smith is a former wrestler of the Lucha libre who still uses his powerful wrestling moves to great effect; Kaede Smith is the only female of the group and has the ability to defeat barriers by slitting her wrist and spraying her blood everywhere; Coyote Smith is the South American thief that can get his way past any padlock; Con Smith is the youngest of the group and also happens to be blind; finally, Kevin Smith is an albino who doesn&#8217;t speak, uses throwing knives and is able to turn invisible&#8230;</p>
<p>All of what I have told you so far is only what the game wants you to know at the beginning. Just as every other game created by Suda51 and Grasshopper Manufacture, there&#8217;s a lot more to it&#8230; and most of it will just weird you out in different ways.</p>
<div class="gallery visualIEFloatFix">
<ul>
<li><a href="/template/blog/2010/06/killer7-dan.jpg" title="Dan Smith: one of the badasses of killer7" rel="lightbox[killer7]"><img src="/template/blog/2010/06/tn/killer7-dan.jpg" alt="" style="width: 268px; height: 200px;" /></a></li>
<li><a href="/template/blog/2010/06/killer7-reload.jpg" title="Reload!" rel="lightbox[killer7]"><img src="/template/blog/2010/06/tn/killer7-reload.jpg" alt="" style="width: 268px; height: 200px;" /></a></li>
</ul>
<div style="clear:both;"></div>
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<blockquote class="quote"><p>&#8220;Pfff&#8230; You&#8217;re fucked.&#8221;<br />
<span>&mdash; Coyote Smith</span></p></blockquote>
<p>The story takes place in &#8220;the future&#8221; in an era where world peace has been declared and there are no nuclear weapons. Despite this era of supposed peace, a terrorist organisation known as the Heaven Smiles wreaks havoc on the world and threatens to destroy this peace. The group known as killer7 are the only ones who have the ability to oppose the Heaven Smiles and their leader Kun Lan. As you discover early on in the game, there is a mysterious connection between Harman Smith and Kun Lan that spans beyond any human concepts&#8230; trying to explain any more than that will be pointless since most of it will just fuck your mind up anyway.</p>
<blockquote class="quote"><p>&#8220;&#8230;&#8221;<br />
<span>&mdash; Kevin Smith</span></p></blockquote>
<p>There are a lot of people who passed up the chance to play killer7, but I feel that if it weren&#8217;t for the small measure of success that this game had achieved then I don&#8217;t think that No More Heroes would have been made such as it is. Also, Suda51 has expressed some interest in returning in some way to killer7&#8230; whether it will be a port of the game for Wii or a kind of sequel, who knows&#8230; the possibility is unfortunately very slim, but I&#8217;d like to see it happen so that more people can experience just what a fuck up game this really is&#8230; (laughs)</p>
<blockquote class="quote"><p>&#8220;Good night, child. It&#8217;s past your bedtime.&#8221;<br />
<span>&mdash; Harman Smith</span></p></blockquote>
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		<title>Game Spotlight: Metroid Prime Trilogy</title>
		<link>http://www.twilightlynk.com/2009/09/30/game-spotlight-metroid-prime-trilogy/</link>
		<comments>http://www.twilightlynk.com/2009/09/30/game-spotlight-metroid-prime-trilogy/#comments</comments>
		<pubDate>Wed, 30 Sep 2009 13:03:53 +0000</pubDate>
		<dc:creator>Lynk Former</dc:creator>
				<category><![CDATA[Game Spotlight]]></category>
		<category><![CDATA[GameCube]]></category>
		<category><![CDATA[Wii]]></category>

		<guid isPermaLink="false">http://www.twilightlynk.com/?p=1093</guid>
		<description><![CDATA[I&#8217;ll admit right upfront that I don&#8217;t actually own Metroid Prime Trilogy for Wii yet (it comes out on October 15 down here, minus the awesome metal case&#8230; damn you Nintendo of Australia!!), plus I&#8217;ve already played the hell out of the three games individually for GameCube and Wii. But forget about that and imagine [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ll admit right upfront that I don&#8217;t actually own Metroid Prime Trilogy for Wii yet (it comes out on October 15 down here, minus the awesome metal case&#8230; damn you Nintendo of Australia!!), plus I&#8217;ve already played the hell out of the three games individually for GameCube and Wii. But forget about that and imagine the eerie, whistley theme of Metroid Prime is now playing in your head&#8230; MANUALLY.</p>
<p><img src="/template/blog/2009/09/game-spotlight-metroid-prime-trilogy.jpg" alt="" style="width: 600px; height: 160px;" /></p>
<p>As a long time Metroid fan, my first impressions of Metroid Prime being a first person game weren&#8217;t very positive at all. How could anyone turn a game series like Metroid into something that is so alien to the series? It&#8217;s impossible, it will never work and these developers I&#8217;ve never heard of are way over their heads&#8230; All of us who had doubts are very glad that we were dead WRONG about Retro Studios and their excellent work on Metroid Prime, Metroid Prime 2: Echoes and Metroid Prime 3: Corruption. They had the balls and the support they needed to take a very old and loved series and showing us that it can be more than just a 2D action platformer.</p>
<p><span id="more-1093"></span></p>
<h2>Metroid Prime</h2>
<p>Who knew that Metroid would somehow work as a first person game? Retro Studios seemed to have figured it out early enough in its development to end up crafting one hell of a game from the concept. But it wasn&#8217;t just the fact that it was first person, Retro literally put you behind the visor and turned the HUD into a practical effect on the visor rather than being just THERE for no real reason other than to help the player keep track of certain information. I&#8217;m also impressed by the way they were able to keep a lot of what makes Metroid great, not everything, but there is a lot about Metroid Prime that has the same charm and greatness of Super Metroid. However, Retro wasn&#8217;t just out to try to make a first person game feel as Metroid as possible, they also took steps to add their own new and original ideas to the series. The best addition to the series, and something I will miss if missing in future 3D Metroid games is scanning objects with your visor.</p>
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<li><a href="/template/blog/2009/09/chozo-ruins.jpg" title="Indiana Jones wishes he was here..." rel="lightbox"><img src="/template/blog/2009/09/tn/chozo-ruins.jpg" alt="" style="width: 268px; height: 141px;" /></a></li>
<li><a href="/template/blog/2009/09/firey-gaze.jpg" title="Ah! My eyes are on fire for some reason!!" rel="lightbox"><img src="/template/blog/2009/09/tn/firey-gaze.jpg" alt="" style="width: 268px; height: 141px;" /></a></li>
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<p>The visor, for me, was an excellent way of telling a story for a series that wasn&#8217;t really known for its story telling. Metroid has always been a series more about ambience than story. The most story you get from a Metroid game before Prime came from a starting intro or some text in a manual. The information you get from visor scans may be in a raw format, but it allowed the player to figure out the mystery of what happened on Tallon IV for themselves rather than have to explain to them by dialogue or showing you outright. I like a good mystery and I love Retro for allowing me to figure things out for myself&#8230; but what I really love is how some of the elements from Metroid Prime ended up showing up in other games after it. For example, putting the player behind the visor was recreated for Star Wars: Republic Commando. Many games have also adopted the &#8220;scanning&#8221; concept for their own games with their own little twists.</p>
<h2>Metroid Prime 2: Echoes</h2>
<p>Many find Echoes to be a lesser game than the first Metroid Prime. Yes, it is a little more linear, and sure the dark world may have become annoying after the initial awe wore off, these are valid points. However, as I look back at Echoes after playing the entire trilogy and having time to think about it over the years, I&#8217;m starting to think that whatever faults it may have don&#8217;t really diminish the greatness of the game. Retro put a lot of effort into the second game, the environments look phenomenal, the music is haunting and ambient and they managed to make the game look even better, which is quite the effort considering how great Prime looked to begin with.</p>
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<li><a href="/template/blog/2009/09/space-pirate.jpg" title="The fire in my eyes is gone, but I can still kill you with fire!" rel="lightbox"><img src="/template/blog/2009/09/tn/space-pirate.jpg" alt="" style="width: 268px; height: 141px;" /></a></li>
<li><a href="/template/blog/2009/09/dark-side.jpg" title="I'm gonna get dark side on your ass!" rel="lightbox"><img src="/template/blog/2009/09/tn/dark-side.jpg" alt="" style="width: 268px; height: 141px;" /></a></li>
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<p>I remember when I first got Echoes, it was on release day. As soon as I got home, I shut the curtains and made sure to make my room as dark as possible. I had my TV ready to go and my stereo (didn&#8217;t have the surround sound system back then&#8230;) for my run through of the game. I spent every waking moment playing Echoes religiously and took my time admiring the beauty of the game. I made sure to finish my first run with a 100% completion rate, and when it was all over, I felt very satisfied with the experience.</p>
<h2>Metroid Prime 3: Corruption</h2>
<p>When Wii was finally revealed to us, one of the first thoughts that came to mind was that this system is going to make the gameplay for Metroid Prime 3 so damn awesome. Nintendo knew it, Retro Studios knew it, and anyone who cared and didn&#8217;t care about Metroid Prime knew it. Nintendo and Retro were so confident that they even coded up a demo version of Metroid Prime 2: Echoes with Wii remote controls attached as a proof of concept that impressed all who played it.</p>
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<li><a href="/template/blog/2009/09/ridley-epic.jpg" title="Shooting a giant space dragon has never been as epic as this!" rel="lightbox"><img src="/template/blog/2009/09/tn/ridley-epic.jpg" alt="" style="width: 268px; height: 141px;" /></a></li>
<li><a href="/template/blog/2009/09/corruption.jpg" title="The only way to get rid of that Phazon infection is to shoot your load as much and as fast as you can... no, seriously." rel="lightbox"><img src="/template/blog/2009/09/tn/corruption.jpg" alt="" style="width: 268px; height: 141px;" /></a></li>
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<p>The controls feel great, so good that after playing Corruption, it was hard to actually go back to playing the first two games using the GameCube controller. Luckily Nintendo was good enough to port over old GameCube titles to Wii lol. The controls are great, the art and environments are presented extremely well, but I did feel that Corruption did move away a little too much from some of what made Metroid great. For instance, you don&#8217;t quite feel as alone as you did before, a lot of the story was also told in a more traditional format rather than relying solely on scans&#8230; but the worst part for me was that the game felt and really was extremely linear. The feeling of exploration was extremely diminished in Corruption which is a big minus for me, but I guess it is forgiven since as a trilogy, you get a great mix that will satisfy a wide variety of tastes.</p>
<h2>Metroid Prime Trilogy</h2>
<p>In Japan, Metroid Prime and Metroid Prime 2: Echoes have both been released as separate &#8220;New Play Control!&#8221; games for Wii. Outside of Japan we&#8217;ve gotten a great treat from Retro Studios who have repackaged the entire series as the Metroid Prime Trilogy. Prime, Echoes and Corruption all on a single disc. Do you feel the love? I know I do&#8230; it makes me feel all warm and fuzzy inside. To add to its greatness, Nintendo (of America) also went all out with the packaging. The &#8220;Collector&#8217;s Edition&#8221; metal case and art book is an extremely rare thing for any Nintendo game. It really shows how much Nintendo values the series and the contribution that Retro has brought to Nintendo. The thing that sucks is that Europe and Australia doesn&#8217;t get that awesome metal case (damn you!)&#8230; But you know what? I&#8217;m that much of a fan of the series, I&#8217;ve decided that I&#8217;m going to buy the Australian release of the Metroid Prime Trilogy, but I am also going to get onto eBay and buy myself a copy of the US Collector&#8217;s Edition pack with the metal case just so I can take the AU version of the game and stick it in that awesome case. I will go that far just to get that case!</p>
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<li><a href="/template/blog/2009/09/trilogy-title.jpg" title="Metroid Prime Trilogy" rel="lightbox"><img src="/template/blog/2009/09/tn/trilogy-title.jpg" alt="" style="width: 268px; height: 141px;" /></a></li>
<li><a href="/template/blog/2009/09/trilogy-case.jpg" title="The awesome collector's edition metal case." rel="lightbox"><img src="/template/blog/2009/09/tn/trilogy-case.jpg" alt="" style="width: 268px; height: 141px;" /></a></li>
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<p>Thank you, Nintendo, for having enough faith in Retro Studios back at the turn of the century to allow them to have their own take of the Metroid series. Thank you, Retro Studios, for revitalising a very old series and injecting a whole lot of awesome into a series that you didn&#8217;t think could get any more awesome. And hell yes, thank you for re-releasing the entire trilogy for Wii! It really is a dream come true for all of us who are fans of the series.</p>
<p>I can&#8217;t wait to get my hands on it come October 15&#8230; I&#8217;ll be having a HUGE Metroid Prime Trilogy marathon and using up every second of my free time playing through some of the best games ever made.</p>
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