Gamers don't play for the gore

View Poll Results: Does violence make games more enjoyable?
Yes 4 33.33%
No 8 66.67%
Voters: 12. You may not vote on this poll

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#21 | 19 January 2009, 4:19 PMOld
I still play LotP ^_^
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#22 | 21 January 2009, 1:34 PMOld
the gore level in a game is the least of my concerns.
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#23 | 21 January 2009, 4:21 PMOld
Is whether or not it works on linux the most of your concerns?
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#24 | 21 January 2009, 9:45 PMOld
XD
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#25 | 21 January 2009, 11:21 PMOld
The poll asked for 'violence', so I answered yes.

Do I want to see Link chop up chickens instead of harmlessly whacking their butts around until the whole chicken farm starts chasing him? Hell yeah.

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#26 | 21 January 2009, 11:21 PMOld
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Originally Posted by Lynk Former View Post
Is whether or not it works on linux the most of your concerns?
kind of but I still have a Windows install around. I don't play as much as I used though.
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#27 | 22 January 2009, 4:14 AMOld
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Originally Posted by Chimasterwang View Post
XD
XD Believe it or not, when I posted that post, I thought "I'm gonna do a Chim with this one "
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#28 | 22 January 2009, 5:58 AMOld
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Originally Posted by Lynk Former View Post
Realism in games is so overrated.
Exactly. No matter how realistic a video game gets, a video game is still a video game, so what's the point?

But if it's a sim like flight simulator, that's another story.
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#29 | 25 January 2009, 3:06 PMOld
eh, a realistic game has its merits.
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#30 | 25 January 2009, 4:35 PMOld
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eh, a realistic game has its merits.
Of course, but at the moment there are a lot of people claiming that this generations consoles should be focused more on photorealism than anything else.

Obviously, I don't agree with this. A perfect example of style over realism would be Valkyria Chronicles and No More Heroes. Both games throw realism out the window in their own ways...

Also (though this point doesn't really have anything to do with this, I just thought I'd add this in for fun), there is a certain gap that will never be crossed with photo-realism in video games... Some of you may recognise the term "Uncanny Valley"... The problem is that as much as developers try to make video games as real as possible, there will be some boundaries that may never be crossed, at least not any time soon, because of the complex...ness.. of the human brain. It's gonna be hard to explain but I'll try my best...

Most animated things we see in cartoons, animations of all kinds, video games... they all lack a certain amount of detail. However, once we start to reach a level where there is a great amount of detail that things begin to seem more real, the human brain begins to look for more "unconscious" details... we all have this instinct. It's what allows us to determine emotions through movement and body language and that kind of thing, most people are aware of it unconsciously while others are trained to notice it consciously.

As real as we can make games, it's almost impossible at the moment to try to capture the really fine nuances and then we start scrutinising what we see and begin to notice something very wrong... using motion capture only takes you so far at the moment and we can only go so far with facial motion capture... whatever hopes people have of this generation of vidya being the photo realism age... well, they're dreaming
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#31 | 25 January 2009, 5:17 PMOld
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Originally Posted by Lynk Former View Post
because of the complex...ness.. of the human brain.
complexity? Anyway I guess another way to phrase what you're talking about is that, the more we strive for perfection out of our characters (in video games in this case), the more we realize that what makes us all human are our imperfections? Or maybe it's just that the closer we get to perfection, the more we'll pick up on the imperfections, subconsciously. Sort of like how a couple of generations ago, nobody cared about "jaggies" when assessing the graphics of a game? This whole idea is making my head spin I think the point is that sure realism has its place in games, what comes to mind instantly is GT, but creativity also has its place in games and arguably a much larger place.
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#32 | 25 January 2009, 5:26 PMOld
Exactly XD

As for Gran Turismo... even that has some pretty ridiculous unrealistic elements people choose to overlook
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#33 | 26 January 2009, 1:35 AMOld
I have hardware anti-aliasing :3
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#34 | 26 January 2009, 1:42 PMOld
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Of course, but at the moment there are a lot of people claiming that this generations consoles should be focused more on photorealism than anything else.
well, consoles are for gaming, so they should focus on that, g.a.m.i.n.g.
And i'm not saying that consoles can't achieve it but if they want photorealism then they should go for computer games, consoles doesn't consume half a kilowatt in processing.
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#35 | 26 January 2009, 2:23 PMOld
No, it's not a case of console games and then computer games, it's a case of gaming in general.

For example, if you spend all your time trying to make the game look as realistic and movie-like as possible... what will happen to all of the gameplay? The answer has already been proven with a few games of this generation... the gameplay gets cut and the actual play time drops.

We're seeing some absolutely beautiful games with a pathetic play time of around 5-10 hours... and THAT is bullshit.
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#36 | 27 January 2009, 3:06 AMOld
people like the shinny stuff, you can't go around that.
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#37 | 27 January 2009, 5:56 AMOld
There's more than one way to make things shiny though
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