Originally Posted by
m4v 
eh, a realistic game has its merits.
Of course, but at the moment there are a lot of people claiming that this generations consoles should be focused more on photorealism than anything else.
Obviously, I don't agree with this. A perfect example of style over realism would be
Valkyria Chronicles and
No More Heroes. Both games throw realism out the window in their own ways...
Also (though this point doesn't really have anything to do with this, I just thought I'd add this in for fun), there is a certain gap that will never be crossed with photo-realism in video games... Some of you may recognise the term "
Uncanny Valley"... The problem is that as much as developers try to make video games as real as possible, there will be some boundaries that may never be crossed, at least not any time soon, because of the complex...ness.. of the human brain. It's gonna be hard to explain but I'll try my best...
Most animated things we see in cartoons, animations of all kinds, video games... they all lack a certain amount of detail. However, once we start to reach a level where there is a great amount of detail that things begin to seem more real, the human brain begins to look for more "unconscious" details... we all have this instinct. It's what allows us to determine emotions through movement and body language and that kind of thing, most people are aware of it unconsciously while others are trained to notice it consciously.
As real as we can make games, it's almost impossible at the moment to try to capture the really fine nuances and then we start scrutinising what we see and begin to notice something very wrong... using motion capture only takes you so far at the moment and we can only go so far with facial motion capture... whatever hopes people have of this generation of vidya being the photo realism age... well, they're dreaming