Wii update kills Twilight Princess hack, but not Homebrew Channel…and blocks Freeload

#1 | 19 June 2008, 8:46 PMOld
Quote:
Today’s Wii update was a stab in the heart for a portion of the community. The long-running Twilight Princess hack has been put to rest. On the flip-side, the Homebrew Channel that was whipped up seems to be just fine. I wonder if Nintendo purposefully went after the TP hack, but wanted to leave the window open for homebrew. More should develop on this story as the night continues on. Thanks to Kolma for the heads up!

UPDATE - Word is, this latest update blocks the Freeloader as well. Can anyone confirm this with a picture? If so…shoot me an email.
System Menu 3.3 - WiiBrew

I known a couple of people that purchase the Freeloader and imported SSBB since European release was up in the air. Even with the a date set, a number of people already imported the title. Instead of waiting until this month while the U.S. got the game back March. So, people living in U.K., who imported SSBB will either have to buy another copy, the PAL version, then sell the U.S. version. Oh, not to mention the Freeloader is worthless. I'm sure there's quite a number of consumers not happy regarding this issue.

On a side note, what's the TP hack?
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#2 | 19 June 2008, 9:12 PMOld
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I known a couple of people that purchase the Freeloader and imported SSBB since European release was up in the air. Even with the a date set, a number of people already imported the title. Instead of waiting until this month while the U.S. got the game back March. So, people living in U.K., who imported SSBB will either have to buy another copy, the PAL version, then sell the U.S. version. Oh, not to mention the Freeloader is worthless. I'm sure there's quite a number of consumers not happy regarding this issue.
It's funny, I remember armies of people saying "Oh, don't worry, Nintendo won't be able to block it" and then here we are... I tried to tell people in PAL regions to just buy a US Wii... but they didn't listen.

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On a side note, what's the TP hack?
It was discovered that there's a bug in Twilight Princess that can be exploited by modifying a TP save file. The hack then allows people to run homebrew apps.
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#3 | 19 June 2008, 9:46 PMOld
what kind of applications are we talking about here?
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#4 | 20 June 2008, 12:57 AMOld
I dunno, whatever homebrew folks create for it. Google it yourself and come back with the answer

EDIT: Nothing to worry about now...

Twilight Hack prevention already thwarted - Joystiq
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#5 | 23 June 2008, 12:28 AMOld
*reads a couple of wikipedia articles*

Apparently people have found a way to manipulate TP using a buffer overload to execute software after a crash (caused by the buffer overload)
this in turn allows the console to be tricked into loading software including linux based OS's (commonly found now)

this OS they use doesnt require any hardware modifications to the console and most of the software they used with the gamecube version as well.

with that being said the linux os can utilize most if not all the wii's hardware (ie wireless transmitters, etc)

Wii homebrew - Wikipedia, the free encyclopedia
Twilight hack - Wikipedia, the free encyclopedia
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#6 | 23 June 2008, 4:06 AMOld
I've never gotten into the homebrew stuff with Wii so I guess this one doesn't effect me, or most people, too much. I have heard of people using freeloader though so that kind of stinks.
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#7 | 24 June 2008, 7:44 PMOld
I hate how Nintendo gets away with its whole region locking bullshit. Down here in Australia and New Zealand, it's legal to modchip or buy modchipped versions of consoles that allow you to play games from other regions because by law you can't block it because it restricts the freedom of trade however they explain it. The PS3, PSP and DS are the only consoles allow you to this and the 360 does it on a game by game basis... but with Wii... Nintendo has just said "fuck you" to Australia and no one can seem to do anything about it...
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#8 | 24 June 2008, 11:12 PMOld
Yeah I never understood region locking, one of the reasons I didn't want blu-ray to win, not that if has affected me so far but its not fair when stuff comes out early in america and Australia is still waiting on smash bros or stuff like that.
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#9 | 24 June 2008, 11:20 PMOld
It really is great how much Australia gets screwed over by region locking... we pay almost twice as much for our videogames as you guys do... so next time you go "baaaaaaw videogames are expensive"... shut the fuck up.

Regional lockout - Wikipedia, the free encyclopedia

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Australia (and as a by-product, New Zealand) is often a target of Regional Lockouts, as companies find they can charge a much higher price in Australia than the equivalent cost of a game or DVD in the United States or the UK. This was originally blamed on a weak Australian Dollar and import costs, but as the Australian Dollar rose, and import costs fell, the majority of companies refused to drop their prices, as they found that the market would tolerate high prices regardless of other concerns.

A major example is in Video Games, which often cost double their equivalent price in the UK or the United States. Games often sell for ₤25 GBP or $50 USD in these countries, but in Australia games will be sold on release at $100, which is equivalent to ₤45 GBP or $93 US Dollars, twice the cost or higher of the same game in the US or the UK.

On Valve software's Steam digital distribution system, THQ have locked out Australian users from buying their games. This is because the cost of Steam games is in US Dollars, and since the resurgence of the AUD to over 0.90c USD, it is not as profitable to sell over Steam as it is to sell at retail. These decisions have been immensely criticised by disgruntled prospective customers.[citation needed]

An example of this cost difference between retail and steam is Stalker: Shadow of Chernobyl. On Steam, the price is $29.95 USD, which is equal to $32 Australian Dollars. At retail stores (both online and "brick and mortar" stores) the game retails for approximately $80 AUD, which is equivalent to $75 USD. This difference of over $45 US Dollars ($48 Australian Dollars) has caused THQ to block the sale of the game over Steam to Australia, and as such the game is invisible to an Australian user, either in the steam client or on the steam website. If any attempt is made to purchase the game by using a non-Australian version of the Steam Website, a "territory error" is shown and the game will not be able to be purchased.
Australian law tries to help consumers though because it's obvious that companies in other countries are trying to rip us off...

Quote:
In some countries, however, regional restrictions are explicitly discouraged. For example, in Hong Kong parallel imports are expressly allowed, while Australian copyright law permits users to circumvent region locks for media that they otherwise legally own.
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#10 | 25 June 2008, 12:08 AMOld
Ah i didn't know games cost so much more over there >_<
@Lynk: I thought it was also illegal to put region locks on things in the first place in Australia XD
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#11 | 25 June 2008, 2:59 PMOld
Just companies screwing people over? That's new!

Nintendo just helped companies screw countries over by locking FreeLoader. While money a factor, one of the biggest factor people import was because a certain game might not be released in their region for a number of months to a year even though the game being released in their region is already released in the U.S., fully translated.
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#12 | 25 June 2008, 5:55 PMOld
For Europe, it makes sense why it takes so long because they need to do all the translations and all that crap and it can end up being a nightmare doing it for all the different languages over there. For example, it would've taken quite a lot of effort to have all the voices recorded for all of the characters in Brawl:


But then there's Australia where all we speak is English. Despite being a very multicultural country, if you don't speak English and you live in this country, you're going to find it very difficult to get anything done. All that needs to be done is for games to be converted into the PAL colour system (which doesn't take much), a 60Hz label to be printed on the back and there ya go, the game will be released a week after the US at the very latest and they can proceed to rip us off more quickly with their overly high prices.

I think Trauma Center Second Opinion is going to be released (FINALLY) in July or something in Europe/Australia...

You know, if companies from the UK and Australia got together, they could probably force a way to get games released early for our regions and not be piled together with Europe...
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#13 | 25 June 2008, 11:53 PMOld
Don't they sometimes fix and change other stuff in games because of time between different releases though?
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#14 | 26 June 2008, 12:49 AMOld
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Originally Posted by Lynk Former View Post
For Europe, it makes sense why it takes so long because they need to do all the translations and all that crap and it can end up being a nightmare doing it for all the different languages over there. For example, it would've taken quite a lot of effort to have all the voices recorded for all of the characters in Brawl:


But then there's Australia where all we speak is English. Despite being a very multicultural country, if you don't speak English and you live in this country, you're going to find it very difficult to get anything done. All that needs to be done is for games to be converted into the PAL colour system (which doesn't take much), a 60Hz label to be printed on the back and there ya go, the game will be released a week after the US at the very latest and they can proceed to rip us off more quickly with their overly high prices.

I think Trauma Center Second Opinion is going to be released (FINALLY) in July or something in Europe/Australia...

You know, if companies from the UK and Australia got together, they could probably force a way to get games released early for our regions and not be piled together with Europe...
Australia, U.K. and countries that's main language is English should be part of NTSC region. Location isn't the issue, it's which language is dominate in the areas that matter.

Region locks are just a pain. I had to use Swap Magic to play RPG's that were never released in U.S., because the companies never brought the game over. It just would have been helpful if the system was region free. I only import for games I can't get here. Though, since economy different from place to place, that would allow people in Australia for example, to purchase their games cheaper. Of course, charging such outlandish prices that they do, hard to feel bad when people want to import games instead of buying games in their market. At the very least, if you're going to charging such outrageous prices, release the games around the same time when they're released in the U.S.

In short, I agree with what you said. I never been a fan of region locks and never will be. I glad Sony's PSP and PS3 are region free.

Last edited by Eva; 26 June 2008 at 12:52 AM..
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#15 | 26 June 2008, 2:20 AMOld
The main reason they pile these other English speaking nations in with the rest of Europe is the PAL video standard. That limitation should've ended in the DVD era because by that time, PAL TVs were fully capable of of running 60Hz signals (NTSC standard). And now we're getting into Bluray which COMPLETELY bypasses those ancient standards... yet they still separate regions by NTSC and PAL even though those standards should be a thing of the past.

The great thing is that Nintendo is to blame for region locking in videogames since they're the ones who introduced it with the NES... the only console they have which is region free is the Nintendo DS... I'm not sure if the GBA was region free though *thinks* probably not.

Also, despite the PSP and PS3 being region free, Sony still discourages retailers from even giving people the idea that buying games/hardware from different regions is okay. I love how that works XD
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#16 | 26 June 2008, 4:11 AMOld
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The main reason they pile these other English speaking nations in with the rest of Europe is the PAL video standard. That limitation should've ended in the DVD era because by that time, PAL TVs were fully capable of of running 60Hz signals (NTSC standard). And now we're getting into Bluray which COMPLETELY bypasses those ancient standards... yet they still separate regions by NTSC and PAL even though those standards should be a thing of the past.

The great thing is that Nintendo is to blame for region locking in videogames since they're the ones who introduced it with the NES... the only console they have which is region free is the Nintendo DS... I'm not sure if the GBA was region free though *thinks* probably not.

Also, despite the PSP and PS3 being region free, Sony still discourages retailers from even giving people the idea that buying games/hardware from different regions is okay. I love how that works XD
PS3 is region free due to using Blu-Ray?

GBA is region free.

It's not shocking. The decline in U.S. dollars has given a number of European people I known to start importing from the U.S.. If you own a PS3, you can just import every game from U.S. and save cash. I myself imported Tales of Eternia for PSP from U.K. since it was never released here.

I'm sure they would encourage people to import video games from Australia.
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#17 | 26 June 2008, 5:33 AMOld
PS3 is region free for the games only, Bluray movies are still bound by a region lock. It seems a little odd but that's how it is. But yeah, because of Bluray, which uses the High Definition standards (720p and 1080i/p), there isn't any need for archaic standards like NTSC and PAL (480i/p and 576i/p respectively). The real limitation came from the hardware in TVs but HDTVs don't have the limitations that older TVs do. They used to claim that they were trying to save consumers from buying things that wouldn't work with their TVs, but that excuse is getting more and more out of date.
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#18 | 27 June 2008, 1:17 AMOld
I don't understand that at all, that movies are region locked but the games aren't.
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#19 | 25 October 2008, 6:37 AMOld
Wii update blocking homebrew installations - Joystiq

Yup, as I keep saying, Nintendo doesn't do anything useful with their firmware updates because they're too busy trying to kill off piracy and homebrew.
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#20 | 25 October 2008, 9:17 AMOld
They probibly won't be able to stop the people who want to do that stuff for long anyway XD
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