Game Spotlight: Red Steel

Old 18 May 2009, 9:32 PM   #1
Isaac, make us whole again...
 
Lynk Former's Avatar
 
Status: Administrator
Join Date: May 2008
Location: Australia
Posts: 2,513
Send a message via MSN to Lynk Former Send a message via Skype™ to Lynk Former
Nintendo DSi ID
8118 6044 6889 9000
PlayStation Network ID
TwilightLynk
Wii Console Number
7351 2883 1758 6958
Xbox/Windows Live Gamertag
TwilightLynk
 
Lynk Former is offline
Game Spotlight: Red Steel
View blog entry: Game Spotlight: Red Steel – Twilight Lynk
you may: or quote/reply to this post
Old 19 May 2009, 5:44 AM   #2
Viral marketing campaign
 
PastramiX's Avatar
 
Join Date: Dec 2008
Location: The Green Bugatti
Posts: 38
Send a message via MSN to PastramiX Send a message via Skype™ to PastramiX
Nintendo DSi ID
5023 3672 5016 3000
Steam ID
PastramiX
Wii Console Number
3995 5561 4676 5819
Xfire ID
PastramiX
 
PastramiX is offline
Red Steel wasn't bad, per se, just horribly done. It was filed with potential, with most of it either not materializing or being executed in a poor fashion.

My biggest gripe was the fact that if you got the bad ending, you couldn't go back to your save and try to get the good ending. The game saved the closing credits on your file, forcing you to play the game all over again just to get the other ending. Talk about a tedious pain in the ass.

I would like to see them do RS2 better, but I don't have much hope. We'll just have to wait, I suppose.
you may: or quote/reply to this post
Old 19 May 2009, 6:06 AM   #3
Isaac, make us whole again...
 
Lynk Former's Avatar
 
Status: Administrator
Join Date: May 2008
Location: Australia
Posts: 2,513
Send a message via MSN to Lynk Former Send a message via Skype™ to Lynk Former
Nintendo DSi ID
8118 6044 6889 9000
PlayStation Network ID
TwilightLynk
Wii Console Number
7351 2883 1758 6958
Xbox/Windows Live Gamertag
TwilightLynk
 
Lynk Former is offline
They should've taken what Shigeru Miyamoto has said in the past and kept it with them throughout the development of Red Steel...

"A delayed game is eventually good, a bad game is bad forever."
you may: or quote/reply to this post
Old 19 May 2009, 8:01 AM   #4
Dark Dawn
 
maverick187's Avatar
 
Join Date: Oct 2008
Location: Currently, Arizona
Posts: 923
Send a message via Skype™ to maverick187
PlayStation Network ID
ZuluPapaSierra
Steam ID
zulupsierra
 
maverick187 is offline
lolRedSteel
you may: or quote/reply to this post
Old 19 May 2009, 2:00 PM   #5
BIG
 
Moelman's Avatar
 
Status: Super Moderator
Join Date: May 2008
Location: Michigan, USA
Posts: 792
Send a message via Skype™ to Moelman
Steam ID
jeffmoeller
Wii Console Number
0816 5086 2940 1463
Xbox/Windows Live Gamertag
Jeffu32
 
Moelman is offline
I have only played multiplayer and it was fun enough I guess, but never played single player which sounds horrid. Hopefully they don't mess up the sequel as bad.
you may: or quote/reply to this post
Old 20 May 2009, 2:34 AM   #6
Isaac, make us whole again...
 
Lynk Former's Avatar
 
Status: Administrator
Join Date: May 2008
Location: Australia
Posts: 2,513
Send a message via MSN to Lynk Former Send a message via Skype™ to Lynk Former
Nintendo DSi ID
8118 6044 6889 9000
PlayStation Network ID
TwilightLynk
Wii Console Number
7351 2883 1758 6958
Xbox/Windows Live Gamertag
TwilightLynk
 
Lynk Former is offline
I haven't actually played the multiplayer mode on Red Steel lol. But most I heard is that it's a 5 minute novelty and then people get bored of it.

If you know anyone who owns Red Steel, borrow it from them just to experience it XD
you may: or quote/reply to this post
Old 6 Jun 2009, 4:43 PM   #7
vs. The World.
 
Hermie's Avatar
 
Join Date: Oct 2008
Location: North of Nowhere
Posts: 24
Send a message via MSN to Hermie Send a message via Skype™ to Hermie
Steam ID
shadowrocker
Xbox/Windows Live Gamertag
herminator64
 
Hermie is offline
I went around Red Steel in a pretty wide arc, because I heard all the horrible press it got, and went with the rather solid idea of focusing on the first-party titles.
you may: or quote/reply to this post
Old 6 Jun 2009, 4:44 PM   #8
Isaac, make us whole again...
 
Lynk Former's Avatar
 
Status: Administrator
Join Date: May 2008
Location: Australia
Posts: 2,513
Send a message via MSN to Lynk Former Send a message via Skype™ to Lynk Former
Nintendo DSi ID
8118 6044 6889 9000
PlayStation Network ID
TwilightLynk
Wii Console Number
7351 2883 1758 6958
Xbox/Windows Live Gamertag
TwilightLynk
 
Lynk Former is offline
Which reminds me... Jeff has played the Red Steel 2 demo at E3... he should come in and tell us about it
you may: or quote/reply to this post
Old 7 Jun 2009, 6:30 AM   #9
BIG
 
Moelman's Avatar
 
Status: Super Moderator
Join Date: May 2008
Location: Michigan, USA
Posts: 792
Send a message via Skype™ to Moelman
Steam ID
jeffmoeller
Wii Console Number
0816 5086 2940 1463
Xbox/Windows Live Gamertag
Jeffu32
 
Moelman is offline
FFFFFFFFFFFFFFFFFFFF-

I had a really long reply typed up, but was going to add more later, so I come back, submit, and it says please press back and reload.

Well I didn't play a ton of Red Steel so it's hard to compare 2 to the original, but it was almost definitely improved gameplay. Not sure it was quite there yet though. I dunno, it's hard to say, and granted I was mostly just fighting the same enemies, ninjas in armor. I assume the controls were pretty similar, swing the remote to use the sword and press b to shoot your pistol. It was kind of cool how you had to break the ninja's armor before you could damage him, and to do that you had to perform a strong vertical swipe, so it could differentiate between strong and quick attacks. I'll be more inclined to get it if it comes bundled with MotionPlus (which I think I heard it will be) as I am really against buying MotionPlus on it's own.
you may: or quote/reply to this post
Old 7 Jun 2009, 12:21 PM   #10
Isaac, make us whole again...
 
Lynk Former's Avatar
 
Status: Administrator
Join Date: May 2008
Location: Australia
Posts: 2,513
Send a message via MSN to Lynk Former Send a message via Skype™ to Lynk Former
Nintendo DSi ID
8118 6044 6889 9000
PlayStation Network ID
TwilightLynk
Wii Console Number
7351 2883 1758 6958
Xbox/Windows Live Gamertag
TwilightLynk
 
Lynk Former is offline
From the videos I saw... the shooting mechanics looked like they tried to emulate Metroid Prime 3 Corruption as much as they could. Sword slashes are now free to do at any time... in the first it was only during specific moments when you face off against an opponent who challenges you with a sword.

There's a hell of a lot of melee/brawling attacks in the game which looks pretty cool.
you may: or quote/reply to this post
Old 7 Jun 2009, 3:15 PM   #11
BIG
 
Moelman's Avatar
 
Status: Super Moderator
Join Date: May 2008
Location: Michigan, USA
Posts: 792
Send a message via Skype™ to Moelman
Steam ID
jeffmoeller
Wii Console Number
0816 5086 2940 1463
Xbox/Windows Live Gamertag
Jeffu32
 
Moelman is offline
Oh, well see I didn't even realize you couldn't use your sword whenever you wanted in the first. In 2, it seemed that was your main weapon as it was always out and your gun was only equipped when you fired.
you may: or quote/reply to this post