No More Heroes 2 Desperate Struggle

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#21 | 30 May 2009, 12:49 PMOld
http://www.famitsu.com/game/news/1224494_1124.html

Is that some motion plus I see?
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#22 | 30 May 2009, 2:55 PMOld
I'd just like to reiterate... NMH2 Fuck Yeah!
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#23 | 30 May 2009, 11:30 PMOld
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#26 | 29 June 2009, 3:06 PMOld
Quote:
Shinobu, the teen assassin from the original game, will return in NMH2: Desperate Struggle as a playable character. Her fighting style will significantly differ from Travis’, as she moves faster and can even jump. You can’t play as her whenever you want, though.
That is so much fucking win right there...

Last edited by maverick187; 2 July 2009 at 6:29 PM..
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#27 | 2 July 2009, 6:18 PMOld
Quote:
"It's like taking a shit," says Goichi Suda, Grasshopper Manafacture CEO, as he relaxes on his (office) seat. We blink first. "A lot of things influenced No More Heroes - things I saw, or heard, and something that came from inside. Something that needed to be eliminated from my body, like waste. That's why I created No More Heroes.
Edge goes on to write about how his colleagues are smirking and his translator becomes hesitant. "...No More Heroes 2? New taking-a-shit."

Suda claims the AI has been improved and enemies will now attack depending on their class and weapon, being ranged or more up in your face. They say the dual beam katana is pretty and the animation is suitably awesome with "effortless style". "It's a spectacle as much as a slaughter."

On secondary playable characters: They'll each have their own style and cool factor. Will Travis be overshadowed? Hardly. "He gets to pilot a giant robot! This lets you fight on a larger scale - there will be plenty more variety as well."

The game's city has been scaled back a little bit, improved visually with motion blue and HDR lighting. Suda says it's closer to the game he wanted to deliver originally. Edge says the city is a lot more lively and the streets more populated. He describes it as one-and-a-half times the original.

Regarding mini games: "The reason that I put these elements in is that it's a challenge to make a game," says Suda, "and so I want too make the player feel challenges to even play the game... Travis has to work..." it's a principle that, according to Suda, permeates his games.

On No More Heroes as a franchise: "I think this is the last NMH that is going to be developed on Wii. To expand NMH to new possibilities, we need a new platform. Wii is a great platform, but we've done everything we can with it now."
Source: http://www.neogaf.com/forum/showpost...&postcount=100


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#28 | 2 July 2009, 6:31 PMOld
Pilot... a giant robot O.o
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#29 | 24 October 2009, 7:19 AMOld
No More Heroes 2: Now with playable Henry
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#30 | 18 November 2009, 6:28 PMOld
Destructoid - No More Heroes coming to the PlayStation 3 and Xbox 360

I don't know what to feel about this... I'm probably gonna get it for 360 just to see how it compares to the original Wii version.
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#31 | 13 January 2010, 8:39 AMOld
"This game is just too damn good."
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#32 | 13 January 2010, 6:22 PMOld
Don't forget the many fun vids as well

IGN: Trailer, Videos and Movies
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#33 | 22 January 2010, 10:03 PMOld
"Everybody deals with grief differently, right? Some people fuck at funerals. I cut off heads."

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#34 | 23 January 2010, 3:02 AMOld
fap, fap, fap, also IGN gave it an 8.8 in their review of the game.
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#35 | 23 January 2010, 9:32 AMOld
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Originally Posted by maverick187 View Post
fap, fap, fap, also IGN gave it an 8.8 in their review of the game.
They only give the best games ever made an 8.8... they did it to Twilight Princess XD
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